Our Verdict
RECOMMENDED
If you love tactical duels and want more heroes to try, Mental Might gives you exactly that.
Highlights
- New thematic champions
- Unique abilities add depth
- Fast, intense matches
Keep in mind
- Not a standalone game
- Requires base game
Rules manual not indexed yet
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About the game
What you do in a play session
Super Fantasy Brawl: Mental Might arrives as the first expansion for the beloved Super Fantasy Brawl, adding three fresh champions that reshape the battles. You get Izabella, the Fateweaver, who spins her wheelchair like she spins fate, granting repositioning or extra power whenever you need it. Al’Kemi, the wish‑granting Djinn, turns an opponent's strength into a lethal weakness, letting you flip the script with a single wish. Finally, Xinshén, the Kinetic Kitty, blends panther‑like reflexes with psychic abilities to manipulate space‑time, controlling the board with fists or telekinesis. The Area Movement mechanic on a Hexagon Grid offers tactical freedom, while Hand Management forces you to pick the right card at the right moment. Each champion boasts Variable Player Powers, ensuring no two games feel the same. With a 30‑45 minute playtime, it’s perfect for 2‑4 players who love fast, strategic fights. If you already enjoy the base game, this expansion adds more variety, deeper strategies, and extra miniatures to collect.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Mythic Games, Popcorn Games
Designer
Jochen Eisenhuth
Community
Data from BoardGameGeek
1,285owners
28wishlist
6want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 players, using the base‑game champions plus the new ones from the expansion.
What is the typical playtime?
About 30‑45 minutes, depending on player count and familiarity with the champions.
Do I need the base game to play?
Yes, Mental Might is an expansion and cannot be played standalone.
What components are included?
Three detailed miniatures, ability cards for each new champion, power tokens, and a small rule insert.
Does the expansion change core rules?
It only adds specific rules for the new champions; the core mechanics stay the same.
Is it beginner‑friendly?
It’s best to have played the base game first, as the expansion introduces advanced hand‑management and variable powers.
Are there language restrictions?
All components are in English; Portuguese translations of the rules are available through fan sites.