—
rating
Ludopedia
6.9
rating
BGG
Our Verdict
Perfect for those who love fast-paced space duels and enjoy bluffing to win. The highlight is the tension of the race against time.
Highlights
- Fast and dynamic gameplay
- Modular board adds variety
- Constant survival tension
- Fun bluffing mechanics
Keep in mind
- Limited to two players only
- Moderate strategic depth
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Imagine that humanity finally reached Mars, but the welcome was far from warm. The Martians are hostile, and to make matters worse, the Sun has decided it's time to go supernova and wipe out everything in the solar system. Now, the fight is no longer just about territory, but about survival. In Supernova: A New Exodus, you take command of one of the two races — Humans or Martians — in a desperate race to master the technology required for the final exodus.
The game is a strategic duel where the modular board ensures that every session feels fresh. The goal is simple, but the execution is tense: you must fight for control of strategic areas in space between Earth and Mars. To achieve this, you'll manage your hand of cards, playing action and power cards to push back your opponent and consolidate your influence. It's the kind of game where you need to think two steps ahead: is that move a real threat, or just a bluff to distract you while your opponent dominates the neighboring zone?
The dynamics blend the tension of a card game with the territorial dispute of a light wargame. You'll need a knack for deduction and perfect timing when using your resources, as the player with the most force in the right areas by the end of the game claims victory. It's a fast-paced experience, with games lasting around half an hour, perfect for those who want a direct, cerebral confrontation without needing five hours at the table. If you love science fiction and enjoy the pressure of an invisible countdown (the exploding Sun), this space duel is the right choice.
The game is a strategic duel where the modular board ensures that every session feels fresh. The goal is simple, but the execution is tense: you must fight for control of strategic areas in space between Earth and Mars. To achieve this, you'll manage your hand of cards, playing action and power cards to push back your opponent and consolidate your influence. It's the kind of game where you need to think two steps ahead: is that move a real threat, or just a bluff to distract you while your opponent dominates the neighboring zone?
The dynamics blend the tension of a card game with the territorial dispute of a light wargame. You'll need a knack for deduction and perfect timing when using your resources, as the player with the most force in the right areas by the end of the game claims victory. It's a fast-paced experience, with games lasting around half an hour, perfect for those who want a direct, cerebral confrontation without needing five hours at the table. If you love science fiction and enjoy the pressure of an invisible countdown (the exploding Sun), this space duel is the right choice.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Ludofy Creative
Designer
Rafael M. Verri
Artist
Daniel Bogni
Does the game work with more than 2 people?
No, it is designed exclusively for duels between 2 players.
Is it a very complex game?
Not really; it has a medium weight (2.25/5), making it accessible for hobbyists while offering interesting tactical depth.
How long does a game last?
It's quite fast! Games usually last between 25 and 35 minutes.
Is the board always the same?
No, the board is modular, so the layout changes every game, forcing you to adapt your strategy.
Who would you recommend this game to?
Anyone who enjoys science fiction, card games, and fighting for area control with a touch of bluffing.