Goal of the Game
In Tapestry: Fables & Futures, you create a unique civilization from the dawn of humanity to a distant future. The goal is to develop your society through technological advancements, military conquests, exploration, and art, accumulating victory points (VP) over five eras. The game ends when all players complete their fifth income turn, and the player with the most VP wins.
Setup
- Board: Use the large map for 4-5 players or the small one (reverse side) for 1-3.
- Cards: Shuffle and prepare the technology, tapestry, and masterpiece (AA) decks, revealing 3 cards of each.
- Components: Organize the territory, space, monument, and dice (science and conquest) tokens.
- Player Setup: Each player receives:
- 1 civilization board and 1 capital board (basic or advanced).
- 1 income board with starting buildings (5 of each type).
- Resource markers (1 of each type in space 0).
- Inspiration pieces (AA) and outposts on the map.
- First Player: Chosen randomly.
Consult the manual for details on this section.
Gameplay Flow
Each player alternates between two types of turns:
- Income Turn: Starts a new era. Perform 4 steps:
- Activate masterpieces (AA) and civilization abilities.
- Play a tapestry card (with charm FF bonus, if applicable).
- Update a technology card and mark VP.
- Receive resources from the income track.
- Advancement Turn: Move on one of the 5 tracks (exploration, technology, science, military, or arts), paying the cost and gaining progressive benefits.
The game proceeds clockwise until everyone has completed 5 income turns.
Actions and How to Play
Income Turn
- Charm Bonus (FF): Some tapestry cards have additional effects when placed next to others (left/right).
- Reserved Items: Cards with "/5" effects are used on the 5th income turn.
Advancement Turn
Each track offers unique benefits:
- Exploration: Place territory/space tokens, gain VP for alignment and resources.
- Technology: Acquire and upgrade cards to obtain cumulative benefits.
- Science: Roll the die to advance on random tracks.
- Military: Conquer territories, roll conquest dice, and use reaction cards (Traps).
- Arts (AA): Collect masterpieces and use inspiration pieces to improve income.
Consult the manual for details on this section.
End of Game and Scoring
The game ends after everyone's 5th income turn. Sum:
- VP marked on the income board.
- VP from technology cards, complete rows/columns in the capital, and controlled territories.
- Achievement bonuses (middle island, toppling outposts, etc.).
The player with the most VP wins. In case of a tie, the player with the tallest monument in the capital wins.
Tips for Winning
- Prioritize resources: Generating money, food, workers, and culture allows for more actions and advancements.
- Explore early: Territories provide immediate VP and continuous benefits.
- Charm combinations (FF): Position tapestry cards to activate side bonuses.