9.5
rating
Ludopedia
8.3
rating
BGG
Our Verdict
For those wanting to see the Turtles on the villain's side!
Highlights
- New adventure scenarios
- Awesome exclusive miniatures
- Epic comic narrative
- Out of the box fun
Keep in mind
- Requires base game
- May require translation
FOR GENRE FANS
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Hey, TMNT fan! Get ready for a total 180-degree turn in the story! The Deviations Pack is that Kickstarter-exclusive expansion that's going to shake up everything you know about the Teenage Mutant Ninja Turtles. You know that idea of them always being the righteous heroes? Forget it! In this pack, the vibe changes completely because the Turtles are now working for the notorious Foot Clan. It's the ultimate 'what if...' scenario that every comic book fan loves to explore.
What's inside the box? Well, you'll get four brand-new miniatures of the Turtles as Foot Clan agents, ready to dominate the board. Along with the figures, the pack includes all the necessary cards to implement this new dynamic and, the real game-changer, an exclusive adventure comic featuring two new scenarios for you to play. This is real content designed to breathe new life into the base game.
But a heads-up, folks: this is niche content. As a Kickstarter exclusive, it's designed for those who already own the base game and want to expand the narrative possibilities. And a friendly warning: get your dictionary or Google Translate ready, as the textual content (like the comic) requires language proficiency to ensure a fully immersive experience. If you love exploring alternate realities and want to see Leo, Donnie, Raph, and Mikey acting in a totally unexpected way, this pack is for you. It's guaranteed fun for those looking to step out of their comfort zone and test new strategies in a setting where even the heroes might be the villains!
What's inside the box? Well, you'll get four brand-new miniatures of the Turtles as Foot Clan agents, ready to dominate the board. Along with the figures, the pack includes all the necessary cards to implement this new dynamic and, the real game-changer, an exclusive adventure comic featuring two new scenarios for you to play. This is real content designed to breathe new life into the base game.
But a heads-up, folks: this is niche content. As a Kickstarter exclusive, it's designed for those who already own the base game and want to expand the narrative possibilities. And a friendly warning: get your dictionary or Google Translate ready, as the textual content (like the comic) requires language proficiency to ensure a fully immersive experience. If you love exploring alternate realities and want to see Leo, Donnie, Raph, and Mikey acting in a totally unexpected way, this pack is for you. It's guaranteed fun for those looking to step out of their comfort zone and test new strategies in a setting where even the heroes might be the villains!
GALLERY
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Mechanics
Categories
Families
Publisher
IDW Games
Designer
Daniel Lansdown, Pete Walsh
Artist
Tony Vargas
Can I play this pack solo?
Yes! The game remains cooperative and works perfectly for 1 to 5 players.
Do I need the base game to use this expansion?
Absolutely! Without the base game, you won't have a board to play the new scenarios or use the miniatures.
Is the game in Portuguese?
Heads up: this is a Kickstarter item, and textual content (like the comic) may require translation.
How does the gameplay change?
The main twist is the theme: the Turtles now act as Foot Clan agents in brand-new scenarios.
What exactly is in the box?
You get 4 Turtle miniatures, all necessary cards, and an adventure comic with 2 new scenarios.