Telestrations

The Op Games, Användbart Litet Företag, Broadway Toys LTD · Board game · 2009
4–8 · best 8 30 min Weight 1.1/5
8.3 rating Ludopedia
7.4 rating BGG
GUIDE INFOGRAPHIC
STEP BY STEP

How to Play Telestrations: The Ultimate Drawing & Guessing Game Guide

Gather 'round, friends! Get ready for a game where your terrible doodles become legendary inside jokes. Telestrations is the hilarious "telephone" game meets drawing challenge that proves a picture is worth a thousand laughs. The goal? To have a blast seeing how a simple word transforms through everyone's unique artistic (or not-so-artistic) interpretations. Victory is measured in belly laughs, not just points!

Objetivo do Jogo

The heart of Telestrations is simple: you start with a word, you draw it, the next player guesses what you drew, they draw *their* guess, and so on. The magic happens when the final guess is revealed—it's almost never what you started with! The official win condition is to have the most points after a set number of rounds, but let's be honest: the real objective is to create the funniest, most absurd chain of drawings and guesses possible.

Preparação (Setup)

Setting up is a breeze! Here’s your quick-start checklist:

  • Give each player one Telestrations game book (the one with the dry-erase pages) and a dry-erase marker.
  • Place the deck of word cards in the center of the table, within everyone's reach.
  • Decide if you're playing "The Classic Game" (with points) or just "Party Play" for pure fun. For Classic, grab the score sheet and scoreboard.
  • Everyone opens their book to the first page and writes their name at the top of the scoring column.

O Turno de Jogo

A game of Telestrations flows in simultaneous, chaotic harmony. Here’s how a round (or "page flip") works:

  1. Secret Word: On your turn, secretly look at the word card and choose one of the two words listed for your book's current page number. Don't show anyone!
  2. Draw: Flip to the next blank page in your book, and draw your secret word. You have 60 seconds. Remember, it's about being recognizable, not a masterpiece!
  3. Pass & Guess: When time's up, close your book so the drawing is hidden, and pass it to the player on your left. They open to your drawing, guess what it is by writing the word on the next blank page, then pass it along.
  4. Repeat: The book continues to travel. Each player alternates between drawing what they see and guessing what they think the drawing represents. The book will eventually return to its original owner.

Fim de Jogo e Pontuação

The game ends after everyone has had a chance to be the "start" of a chain (usually after one full rotation of the table). Now for the big reveal!

  • Starting with the original drawer, each player takes a turn flipping through their own book from start to finish, showing the group how their word mutated.
  • In Classic Play, players score points in two ways:
    • 1 Point if your original word is guessed correctly by the final player.
    • 1 Point for every player who guessed your drawing correctly when it was their turn to guess.
  • The player with the most points after all rounds is the champion of clarity! But the real winners are everyone who shared a laugh.

Dicas para Vencer (e se Divertir Mais!)

New to the game? Here are a few tactical nuggets to keep the game flowing and fun:

  1. Desenhe o Básico, Não a Obra-Prima: Don't waste time on details. A simple, clear icon (like a stick figure or a basic shape) is worth a thousand vague scribbles. Your goal is communication, not art gallery entry.
  2. Use Símbolos e Setas: If you're drawing "bateria," a simple rectangle with a plus sign might be clearer than a realistic drum kit. Arrows pointing to key parts can save your fellow players from confusion.
  3. Abrace o Caos: Sometimes the funniest moments come from the most mangled guesses. Don't stress if your drawing is awful—lean into it! The game is designed to be silly, so let go of perfection and enjoy the beautiful disaster.

So grab those markers, pick a word, and get ready for a night of hilarious misunderstandings. In Telestrations, the worse you draw, the better the story becomes!

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