6.7
rating
Ludopedia
6.0
rating
BGG
Our Verdict
Perfect for those wanting a fast, funny party game featuring hungry cats.
Highlights
- Simple rules and instant learning
- Increasing tension every round
- Cute and funny theme
- Great for large groups
Keep in mind
- Luck plays a very significant role
- Games can be overly short
FOR GENRE FANS
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Ever imagined a food-eating contest in a Taiwanese snack bar, but with anthropomorphic cats? That's exactly the vibe of Tem-Purr-A! The goal is simple yet tense: don't be the cat that 'bursts' first. The game works as a test of endurance where players add dish cards or special cards to a common pile, as if they were building a giant order. The core mechanic is all about pushing your luck: you keep adding food to the pile to force the next player to deal with the feast.
The trouble starts when someone cannot (or will not) add any more. That unlucky player must 'eat' the entire order, which means drawing the same number of cards from the draw pile. If they draw one or more 'No More!' cards, they accrue negative points. And here comes the cruel part: after each round, new 'No More!' cards are shuffled back into the now smaller draw pile. This means the chance of 'bursting' increases drastically as the game progresses, creating a delicious tension where everyone prays that their neighbor is the next one to eat.
It's a fast game with rules you can learn in two minutes, perfect for those looking for something light but with that 'I'm about to lose everything' thrill. The game ends when someone collects three negative points, and the winner is the one who was the most cautious (or lucky) and ends up with the lowest negative score. It's the perfect blend of hand management, memory, and that nervous feeling of knowing the next card could be your gastronomic ruin.
The trouble starts when someone cannot (or will not) add any more. That unlucky player must 'eat' the entire order, which means drawing the same number of cards from the draw pile. If they draw one or more 'No More!' cards, they accrue negative points. And here comes the cruel part: after each round, new 'No More!' cards are shuffled back into the now smaller draw pile. This means the chance of 'bursting' increases drastically as the game progresses, creating a delicious tension where everyone prays that their neighbor is the next one to eat.
It's a fast game with rules you can learn in two minutes, perfect for those looking for something light but with that 'I'm about to lose everything' thrill. The game ends when someone collects three negative points, and the winner is the one who was the most cautious (or lucky) and ends up with the lowest negative score. It's the perfect blend of hand management, memory, and that nervous feeling of knowing the next card could be your gastronomic ruin.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
3
OK
4
REC
5
BEST
6
BEST
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BEST
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BEST
9
OK
10
OK
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Mechanics
Categories
Families
Publisher
Albi, IELLO, Redbox Editora (Redbox), Swan Panasia Co., Ltd., TCG Factory, Zito! Ώρα για παιχνίδι, ドイツゲーム喫茶B-CAFE
Designer
Kuraki Mura
Artist
Idgie Lo, Tilabunny, Wee Yee Chong, Xuanzi Lin, ちゅぱみ (Chipami)
Is the game complex?
Not at all! It's super simple; you can learn the rules in a few minutes and start playing immediately.
How many people can play?
It accommodates 3 to 10 players, making it excellent for parties.
How long does a game last?
It's very quick, usually lasting around 15 minutes.
Do I need any prior knowledge?
Nope, it's a perfect gateway game for people who don't usually play board games.
Does the theme affect the gameplay?
The theme is mostly cosmetic, but it makes the experience much more fun and immersive.