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rating
Ludopedia
6.1
rating
BGG
Our Verdict
Perfect for those who love chaos and want to write their own rules with friends. The highlight is the game's evolution.
Highlights
- Total and unique customization
- Fast and dynamic gameplay
- High player interaction
- Very easy to teach
Keep in mind
- Needs multiple games to truly shine
- Might be too chaotic for rule-sticklers
RECOMMENDED
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Imagine playing a game that actually evolves every time you win! Blank isn't just a fast-paced interactive card game; it's a living experience that changes based on who is playing. The core goal is straightforward: be the first player to empty your hand. However, don't let the simplicity fool you. Throughout the match, you'll encounter game effects and, more importantly, Rule Cards. If you slip up and break a current rule, you'll face a penalty, so keep your focus sharp!
The real magic lies in the customization. Blank comes with some pre-filled cards to get you started, but the real fun kicks in after the first few rounds. The winner of each game earns the privilege of creating a new Rule Card or customizing a Game Card. This means that over time, your copy of Blank becomes one-of-a-kind. What started as a standard set of rules transforms into a snapshot of your gaming group's inside jokes, quirks, and playstyle.
Featuring 72 Game Cards (many of which are blank canvases waiting for your input) and 38 Rule Cards, the game turns every session into a creative process. It's almost as if the game has its own memory. If you enjoy games like 'Bartok' or 'Uno' but feel they lack a personal touch, Blank provides exactly that. You aren't just playing a game; you're writing the rulebook as you go while competing to see who's the sharpest at the table. It's fast, chaotic, and completely moldable, ensuring that no two game nights are ever the same.
The real magic lies in the customization. Blank comes with some pre-filled cards to get you started, but the real fun kicks in after the first few rounds. The winner of each game earns the privilege of creating a new Rule Card or customizing a Game Card. This means that over time, your copy of Blank becomes one-of-a-kind. What started as a standard set of rules transforms into a snapshot of your gaming group's inside jokes, quirks, and playstyle.
Featuring 72 Game Cards (many of which are blank canvases waiting for your input) and 38 Rule Cards, the game turns every session into a creative process. It's almost as if the game has its own memory. If you enjoy games like 'Bartok' or 'Uno' but feel they lack a personal touch, Blank provides exactly that. You aren't just playing a game; you're writing the rulebook as you go while competing to see who's the sharpest at the table. It's fast, chaotic, and completely moldable, ensuring that no two game nights are ever the same.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
The Creativity Hub, Hub Games, Brain Games, Pendragon Game Studio, Rebel Sp. z o.o.
Designer
Henri Kermarrec
Artist
Rob Dalton, Winnie Shek
How long does a game take?
It's very quick! Each match lasts between 10 to 15 minutes, making it a perfect 'filler' between longer games.
How many players can join?
The game supports 2 to 6 players, working well for both head-to-head duels and larger groups.
Is it hard to learn?
Not at all! The weight is very low (1.18), so anyone can pick it up in a few minutes.
What happens if I write something and regret it?
Since you write directly on the cards, the changes are permanent (Legacy style), so think carefully before creating that crazy rule!
Who is this game for?
Anyone who loves Party Games, shedding games, and especially groups that enjoy creating their own dynamics and inside jokes.