Our Verdict
RECOMMENDED
Perfect for those who love pure strategy and want a quick game with a creative theme. The paradox system is fascinating!
Highlights
- Very clever paradox mechanics
- Campaign that evolves complexity
- Fast and intense matches
- Clean and functional visuals
Keep in mind
- Strictly for two players
- Initial learning curve
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About the game
What you do in a play session
Ever thought the only way to prove you're the true genius inventor of time travel is by... killing your rival? In That Time You Killed Me, you and your opponent engage in a temporal war where the goal is simple: erase the other person from history. But it's not that easy, because your enemy was clever and scattered multiple copies of themselves across the timeline. To win, you'll have to commit this 'crime' repeatedly until the elimination finally sticks. Just make sure you aren't the one who gets erased first!
The game utilizes three 4x4 boards representing the Past, Present, and Future. The dynamics revolve around a focus token: you can only act with the version of yourself located on the board where the focus currently sits. Your actions include moving to adjacent spaces or leaping between eras. The brilliant detail is that when you travel to the past, you leave a copy of yourself behind in the present — creating that classic paradox where you now exist in two places at once.
The combat happens through pushing: to eliminate an opponent's copy, you must push them against the edge of the board. Since murdered copies don't return to your reserve (because, let's be honest, that would be gross), your resources are limited. If you run out of copies, you lose the ability to travel to the past. Victory is achieved when you manage to reduce your opponent's presence to just a single board.
The game isn't just a standalone match, but a narrative experience divided into four chapters. As you progress, the difficulty ramps up, and new rules and components are introduced, turning what starts as a tactical duel into total temporal chaos. It's an abstract strategy game with a touch of dark humor, perfect for those who love racking their brains trying to predict an opponent's moves across three temporal dimensions.
The game utilizes three 4x4 boards representing the Past, Present, and Future. The dynamics revolve around a focus token: you can only act with the version of yourself located on the board where the focus currently sits. Your actions include moving to adjacent spaces or leaping between eras. The brilliant detail is that when you travel to the past, you leave a copy of yourself behind in the present — creating that classic paradox where you now exist in two places at once.
The combat happens through pushing: to eliminate an opponent's copy, you must push them against the edge of the board. Since murdered copies don't return to your reserve (because, let's be honest, that would be gross), your resources are limited. If you run out of copies, you lose the ability to travel to the past. Victory is achieved when you manage to reduce your opponent's presence to just a single board.
The game isn't just a standalone match, but a narrative experience divided into four chapters. As you progress, the difficulty ramps up, and new rules and components are introduced, turning what starts as a tactical duel into total temporal chaos. It's an abstract strategy game with a touch of dark humor, perfect for those who love racking their brains trying to predict an opponent's moves across three temporal dimensions.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Pandasaurus Games, Board Game Rookie, CMON Global Limited, Corax Games, Galápagos Jogos, IELLO, MYBG Co., Ltd., Tranjis Games
Designer
Peter C. Hayward
Artist
Jor Ros
Community
Data from BoardGameGeek
5,583owners
2,470wishlist
262want to play
Frequently Asked Questions
Quick answers before you buy
Is the game complex? Do I need a lot of experience?
It has a medium weight (2.33). The basic rules are simple, but the strategy of managing copies across three boards requires focus. The campaign helps you learn gradually.
Can I play with more than two people?
No, the game is specifically designed as a duel between two players.
How long does a match last?
Matches are very fast, lasting between 15 and 30 minutes, making it great for playing multiple games in a row.
Does the game have a story?
Yes, it's structured in chapters. You progress through scenarios that add new rules, creating a sense of narrative evolution.
Do I need any prior knowledge of sci-fi?
Not at all! The time travel theme is just the wrapping for a very solid abstract strategy mechanic.
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