Our Verdict
RECOMMENDED
Loved The 7th Citadel and want more mystery and surprises? This expansion brings the "Unveilers" ladybugs to spice up your adventures!
Highlights
- Intriguing new decisions
- More mystery in exploration
- Expands hand management
- Great for base game fans
Keep in mind
- Adds more complexity
- Decisions with consequences
- Requires base game
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About the game
What you do in a play session
Get ready for a new adventure in The 7th Citadel with the "The Unveilers" expansion! This nifty addition introduces the magical ladybugs, nicknamed "Unveilers," which are drawn to mystical emanations like bees to flowers. They don't bite, but their presence indicates something powerful (and perhaps dangerous!) is hidden nearby. Upon encountering a swarm of them, a miniature appears on the location, and it's up to you to decide what to do: interact with the ladybugs or dig to discover what attracted them. This choice could lead to incredible artifacts, arcane creatures, or even cursed objects! "The Unveilers" expands exploration and hand management, introducing new tactical decisions and a touch of mystery with each discovery. It's an expansion that adds more depth and surprises to the already acclaimed universe of The 7th Citadel, perfect for those seeking more challenges and twists in their cooperative or solo journeys. With a modular board and grid movement, each game is a new experience!
This expansion adds an intriguing element to the base game, introducing the "Unveilers," sizable ladybugs attracted to magic. Their appearance on a terrain card signals the presence of something hidden. Players will have to decide between directly interacting with these creatures or risking digging up the spot to reveal what drew them in. The consequences of this decision can range from finding powerful artifacts and mystical creatures to unearthing cursed items. The hand management mechanic is put to the test with new choices, and the exploration of the modular board gains a new element of risk and reward. "The Unveilers" is ideal for players who appreciate the cooperative and exploration nature of The 7th Citadel, looking to add more mystery and impactful decisions to their game sessions.
This expansion adds an intriguing element to the base game, introducing the "Unveilers," sizable ladybugs attracted to magic. Their appearance on a terrain card signals the presence of something hidden. Players will have to decide between directly interacting with these creatures or risking digging up the spot to reveal what drew them in. The consequences of this decision can range from finding powerful artifacts and mystical creatures to unearthing cursed items. The hand management mechanic is put to the test with new choices, and the exploration of the modular board gains a new element of risk and reward. "The Unveilers" is ideal for players who appreciate the cooperative and exploration nature of The 7th Citadel, looking to add more mystery and impactful decisions to their game sessions.
Gallery
Box and component photos
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Best player count
BGG community vote
1
BEST
2
BEST
3
REC
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Serious Poulp
Designer
Bruno Sautter, Ludovic Roudy
Artist
Ludovic Roudy
Community
Data from BoardGameGeek
3,493owners
18wishlist
10want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game "The 7th Citadel" to play with "The Unveilers"?
Yes, "The Unveilers" is an expansion and requires the base game "The 7th Citadel" to be played.
How many players can participate in this expansion?
Just like the base game, "The Unveilers" can be played by 1 to 4 players.
Does the expansion significantly increase the game's complexity?
It adds new layers of decision-making and a bit more complexity, but maintains the base game's overall accessibility. It's a well-integrated addition.
What new components come in the box?
The expansion includes "Unveiler" ladybug miniatures, new event cards, and potentially other components related to the new mechanics.
Is the solo experience affected?
No, the expansion works perfectly for both cooperative and solo modes, adding more variety.
How long does a game with this expansion typically take?
The base game's playtime (90-120 minutes per scenario) remains similar, but the new decisions might slightly extend the duration of each turn.
Is this expansion focused on combat or exploration?
It's more focused on exploration and decision-making, with an element of mystery regarding what you'll find when interacting or digging.