The Castle of the Devil

DV Games, Arclight Games, Edge Entertainment · Board game · 2010
4–8 · best 6 20–40 min Weight 2.0/5
8.0 rating Ludopedia
6.4 rating BGG
Buy · from US$ 5.77
8.0 rating Ludopedia
6.4 rating BGG
Our Verdict
RECOMMENDED

A frantic social deduction game for those who love bluffing and distrusting everyone.

Highlights
  • Constant and fun bluffing
  • Fast and intense rounds
  • High player interaction
Keep in mind
  • Might cause heated arguments
  • Highly dependent on the group
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Picture this: you're in a speeding carriage racing straight toward the Devil's Castle. The catch? You have no idea if the person sitting next to you is a loyal ally or someone looking to sabotage you. In The Castle of the Devil, every player belongs to a secret association and holds a unique profession with special abilities, but all of this remains hidden behind a veil of mystery. The goal is straightforward but the execution is pure chaos: your association needs to collect three specific artifacts to claim victory.

How do you get these items? You have two main paths: diplomacy (or at least trying to be diplomatic) and brute force. You can attempt to trade objects with other players, leveraging the special abilities attached to each card—such as peeking at a trading partner's association. However, if negotiations fail, it's time to fight! In a duel, you can challenge someone to steal information or cards, but watch out: the game is almost too democratic for your own good. Anyone at the table can choose to support either the attacker or the defender, turning a simple skirmish into a massive free-for-all where bluffing is your only real shield.

To win, you must be absolutely certain. You can declare victory by identifying your allies and their items, or by pointing out the opposing team and the artifacts they hold. Miss a name or get an association wrong? You lose instantly! It is a game of constant tension, where every glance or refused deal could be a sign that the enemy is closing in. If you enjoy social deduction games where paranoia is the main ingredient and interaction is frantic, get ready for this bumpy carriage ride!

Best player count

BGG community vote

4–8 players
4 OK
5 REC
6 BEST
7 REC
8 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Game: Werewolf / Mafia Series: WolfParty Collection (daVinci Games)
Publisher DV Games, Arclight Games, Edge Entertainment, Swan Panasia Co., Ltd.
Designer Lukas Zach, Michael Palm
Artist Eckhard Freytag, Lukas Zach

Community

Data from BoardGameGeek

3,167owners
455wishlist
79want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How long does a game last?
It's quite fast! Usually between 20 to 40 minutes, perfect for playing multiple rounds.
What is the ideal player count?
It plays 4-8 players, but the bluffing and paranoia really shine with larger groups (6-8).
Is it hard to learn?
Not at all; the rules are straightforward, but the bluffing strategy requires sharp attention.
Do I need to know English?
Since it relies on card text, having a translation or some language help is recommended.
Who is this game for?
For fans of party games, social deduction, and people who don't mind being the 'liar' of the group.

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