The Elder Scrolls: Betrayal of the Second Era – Fur and Fang

Bethesda Softworks, LLC, Chip Theory Games, ZeniMax Media Inc · Board game · 2026
1–4 Solo 120–240 min
rating Ludopedia
9.3 rating BGG
Buy · from US$ 19.88
rating Ludopedia
9.3 rating BGG
Our Verdict
RECOMMENDED

Perfect for those looking to expand group build options with dark and brutal powers.

Highlights
  • Well-implemented transformation mechanics
  • Strategic variety between damage and support
  • Incredible fidelity to the Elder Scrolls lore
Keep in mind
  • Total dependency on the base game
  • Learning curve for new skill lines
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Get ready to dive into the shadows of Tamriel with the 'Fur and Fang' expansion for The Elder Scrolls: Betrayal of the Second Era. Here, the line between humanity and monstrosity is thin, and you must decide whether to embrace the curse or fight against it. The highlight is the introduction of the 'Afflicted' skill line, bringing two devastating ways to play: lycanthropy and vampirism.

If you love the idea of smashing everything in your path, the Werewolf path is your call. By transforming, you unleash a violent frenzy and absurd brute strength, dealing massive damage. But beware: fury comes at a cost. While in beast form, you lose access to other skill lines and suffer significant fatigue. It's the classic 'hit hard, but burn out fast' style.

Now, if you prefer sinister elegance and control, Vampirism is the way to go. Created by Molag Bal, this dark gift doesn't focus as much on raw damage, but rather on utility and manipulation. With abilities like Hypnosis and Mist Form, the vampire acts as a strategic support, manipulating the battlefield while struggling with an insatiable thirst for blood. It's the perfect choice for those who enjoy playing with the opponent's mind.

Whether you are a nocturnal predator or a wild beast, this expansion adds deep layers of character customization, forcing the group to coordinate who takes the aggressive tank role and who handles the support. The question remains: do you have the courage to grasp the power reaching out from the darkness, even if it costs you your soul?

Expansion for

Published additional content

1 items

Best player count

BGG community vote

1–4 players
1 OK
2 OK
3 OK
4 OK

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Families

Admin: Upcoming Releases Creatures: Werewolves Crowdfunding: Gamefound
Publisher Bethesda Softworks, LLC, Chip Theory Games, ZeniMax Media Inc

Community

Data from BoardGameGeek

151owners
54wishlist
8want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Do I need the base game to play?
Yes, this is an expansion. You need The Elder Scrolls: Betrayal of the Second Era to use this content.
Is the game complex?
It's for those who enjoy RPGs and adventure games. If you're familiar with the base game, the new skills are intuitive but add strategic depth.
How many people can play?
1 to 4 players, maintaining the flexibility of the original game.
What is the main difference between the werewolf and the vampire?
The werewolf is all about raw damage and aggression (tank style), while the vampire focuses on control, support, and tactical abilities.
How long does a session last?
Games are long, ranging from 2 to 4 hours depending on the mission objective.