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About the game
What you do in a play session
Ever felt like the intermediate scoring in The Gallerist was a bit too predictable since it's the same every single time? This expansion is here to break that monotony and inject a much-needed dose of unpredictability into your gaming sessions. Instead of following the same linear path, you now have the chance to deal with dynamic goals that shift the table's strategy.
In practice, it works like this: when the intermediate scoring phase begins, three pre-determined goal tiles enter the fray. The great part is that you're not forced to follow the old pattern; you can choose to score some of these goals, all of them, or even ignore them entirely if your current strategy is more advantageous. But don't think it's free money! To secure these points, you'll need to have carefully planned your collection and fulfilled the specific requirements of each tile.
This transforms the experience because it forces players to look at the board differently. Will you race to complete a quick goal or ignore the immediate points to focus on something bigger for the end game? This extra layer of decision-making makes your gallery management much more tactical and less repetitive. If you already enjoy the depth of the base game, this expansion is the seasoning that makes the competition fiercer and gives every single game its own unique personality.
In practice, it works like this: when the intermediate scoring phase begins, three pre-determined goal tiles enter the fray. The great part is that you're not forced to follow the old pattern; you can choose to score some of these goals, all of them, or even ignore them entirely if your current strategy is more advantageous. But don't think it's free money! To secure these points, you'll need to have carefully planned your collection and fulfilled the specific requirements of each tile.
This transforms the experience because it forces players to look at the board differently. Will you race to complete a quick goal or ignore the immediate points to focus on something bigger for the end game? This extra layer of decision-making makes your gallery management much more tactical and less repetitive. If you already enjoy the depth of the base game, this expansion is the seasoning that makes the competition fiercer and gives every single game its own unique personality.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Eagle-Gryphon Games
Designer
Vital Lacerda
Artist
Ian O'Toole
Community
Data from BoardGameGeek
3,085owners
68wishlist
25want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to use this expansion?
Yes, absolutely! This is a rules and components expansion for The Gallerist, not a standalone game.
Does it make the game much more complex?
It doesn't drastically change the complexity, but it adds more decision layers, requiring better set planning.
How much extra time does the expansion add to the game?
The impact on time is minimal, as it alters how you score in an existing phase rather than adding long new phases.
Does it work with any number of players?
Yes, it maintains compatibility with the base game's player count (1 to 4).
Is it worth buying if I play rarely?
If you play rarely, the base game is already great. But if you play frequently, it's essential to prevent games from becoming repetitive.