The Guild of Merchant Explorers

Alderac Entertainment Group, CMON Global Limited, Delirium Games · Board game · 2022
1–4 · best 2 Solo 45 min Weight 2.1/5
8.1 rating Ludopedia
7.6 rating BGG
8.1 rating Ludopedia
7.6 rating BGG
Our Verdict

Perfect for those who love 'fill-the-board' games with a touch of luck and heavy positioning strategy.

Highlights
  • Addictive bingo-style mechanics
  • Great for solo or remote play
  • Satisfying and intuitive components
  • Fast-paced and dynamic sessions
Keep in mind
  • Luck of the draw dependency
  • Indirect player interaction
RECOMMENDED
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About the game
Imagine you are an ambitious explorer trying to map uncharted lands and expand your guild's influence. In The Guild of Merchant Explorers, the fun begins with each player on their own personal map, starting from a single home city. The heart of the game is the revelation of terrain cards: as cards are flipped, all players attempt to 'fill' their maps by placing cubes that connect to their starting city or existing expansions. It's almost like a strategic bingo, where you react to the deck's draw to plot your routes.

The challenge is that you don't just want to place cubes; you need a plan to cross oceans, colonize new lands, and establish new cities. Why are cities so crucial? Because at the end of each round, all your exploration cubes are removed. If you haven't founded new cities, you're back to square one! Cities act as your new starting points, allowing you to explore further reaches in the next turn. Additionally, you can scavenge wrecked ships for treasures that provide special placement bonuses, making your expansion much smoother.

There is also a race for common objectives. Those who complete specific goals first score more points, keeping the tension high. The game is incredibly flexible: it comes with multiple different maps and was designed so you can play with friends even if everyone is in their own home with their own copy of the game, as interaction happens through the shared revelation of cards. It's the perfect blend of network planning, space management, and that little bit of luck from the terrain draw.
Rules videos

In English

BEST PLAYER COUNT
1 REC
2 BEST
3 BEST
4 REC
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Game details

Families

Digital Implementations: Board Game Arena Digital Implementations: TableTop Simulator Mod (TTS) Game: The Guild of Merchant Explorers Players: Games with Solitaire Rules
Publisher Alderac Entertainment Group, CMON Global Limited, Delirium Games, Lucky Duck Games, Origames, Skellig Games, Tabletop KZ, YOKA Games, 株式会社ケンビル (KenBill)
Designer Brett J. Gilbert, Matthew Dunstan
Artist Gerralt Landman
Frequently Asked Questions
Is the game hard to learn?
Not at all! The rules are simple and intuitive, and since there's very little text, the learning curve is quite fast.
Can I play it solo?
Yes, the game features an excellent solo mode for those who want to test their exploration efficiency.
How long does a game take?
It usually lasts about 45 minutes, making it very agile.
Do I need to know English to play?
Hardly. The game has very little text, making it accessible to everyone.
How does player interaction work?
Interaction is indirect; you compete for the same common objectives and see who can expand the fastest.