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Step by step
1. Objective of the Game
In The LOOP: Brigade à poils, you join the Agency to combat the evil Dr. Faux. The goal is to disrupt his plans by utilizing new resources, specifically Charcoal 14, to navigate spacetime and manage the board. You play as members of the Fur Brigade, such as Catruman the Black or Arsène Lupus, working to stabilize the timeline and thwart the doctor's schemes.
2. Preparation (Setup)
To prepare for a game including this expansion, follow these steps:
- Artifact Cards: Add the 7 new Artifact Cards to the Huge Deck.
- Charcoal 14: Place the 10 Black Cubes (Tele-travel Micro-stations) in the general pool.
- Characters: If playing as Catruman the Black or Arsène Lupus, take their respective pawn, character tile, and their 6-card starting deck.
- Catruman Specifics: Catruman the Black begins the game with 4 cards in his hand.
3. Flow of the Game
The game proceeds in turns. During your turn, you have access to your standard actions plus a new Tele-travel action. Arsène Lupus triggers his unique power as soon as he activates a card with the Black Hole Dimension, before applying the card's effect. Catruman the Black follows specific hand-refill rules: he always refills his hand to 4 cards. In solo-play mode, Catruman activates when he has 4 cards on his tile, rather than the standard 3.
4. Actions and How to Play
This expansion introduces new mechanics and an additional action:
- Charcoal 14 Tele-travel: You may spend 1 Black Cube (Charcoal 14) located on an Era to move your pawn directly to that Era, regardless of your starting position.
- Generating Charcoal 14: Certain effects allow you to generate Tele-travel Micro-stations. Take a Black Cube from the pool and place it on the Era specified by the card effect.
- Voidhole Dimension Cards: These cards have a unique restriction. Their effect can only be used once. As soon as the effect is applied, the card is removed from the game and does not go to the destroyed cards pile. If a Voidhole card is destroyed by a Vortex or another destruction effect before its effect is applied, it goes to the destroyed cards pile as normal.
- Starting Cards: Effects on your starting cards allow you to act on the Era of a card without spending the card itself.
5. End of Game and Scoring
Consulte o manual para detalhes sobre esta seção.
6. Tips for Winning
- Strategic Movement: Use the Charcoal 14 Tele-travel action to reposition yourself efficiently across the board, as it allows you to bypass standard movement restrictions.
- Arsène Lupus Synergy: Time your activation of Black Hole Dimension cards carefully to maximize the impact of Arsène Lupus’ power, which triggers immediately upon activation.
- Voidhole Management: Since Voidhole Dimension cards are removed from the game after a single use, ensure you apply their effects at the most critical moment to gain the greatest advantage.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of The LOOP: Fur Brigade?
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What are some tips for winning The LOOP: Fur Brigade?
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