9.3
rating
Ludopedia
8.3
rating
BGG
Our Verdict
The perfect adrenaline shot for fans of the original loop!
Highlights
- Fresh-feeling character-driven gameplay
- Greatly expands strategic depth
- High replayability value
Keep in mind
- Requires the base game
- Adds a bit more complexity
RECOMMENDED
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Get your claws ready, because the Fur Brigade is back to wreak havoc on Dr. Foo! If you're already hooked on the deck-building and time-management loop of the base game, this expansion is exactly the shot of adrenaline you need to keep the-loop-going. We're talking about fresh-faced-and-fury-filled-agents that completely shift how you approach your turns.
Meet Catruman the Black, a master of forbidden magic who breaks the standard rules by holding four cards in hand instead of three. This small-but-mighty change opens up massive combo potential for players who love deep deck-building. Then there's Arsène Lupus, the werewolf expert of Charcoal 14, who can teleport across Eras using new resources. It's a game-changer for positioning and timing!
But it's not just about the characters. The new R&D Artifacts—like Voidhole Dimensions and Charcoal 14 teleporters—add layers of tactical complexity that weren't there before. These tools force you to adapt your strategy and think several steps ahead. Whether you're playing as a magic-wielding feline or a teleporting werewolf, the expansion injects a sense of discovery and variety that makes every session feel unique. Just a heads-up: you'll need the base game to join the fray. Ready to dive back in?
Meet Catruman the Black, a master of forbidden magic who breaks the standard rules by holding four cards in hand instead of three. This small-but-mighty change opens up massive combo potential for players who love deep deck-building. Then there's Arsène Lupus, the werewolf expert of Charcoal 14, who can teleport across Eras using new resources. It's a game-changer for positioning and timing!
But it's not just about the characters. The new R&D Artifacts—like Voidhole Dimensions and Charcoal 14 teleporters—add layers of tactical complexity that weren't there before. These tools force you to adapt your strategy and think several steps ahead. Whether you're playing as a magic-wielding feline or a teleporting werewolf, the expansion injects a sense of discovery and variety that makes every session feel unique. Just a heads-up: you'll need the base game to join the fray. Ready to dive back in?
GALLERY
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Categories
Publisher
Catch Up Games, Board Game Box, HANALL M&C, Pandasaurus Games
Designer
Maxime Rambourg, Théo Rivière
Artist
Simon Caruso
Do I need the base game to play this?
Yes, absolutely! This is an expansion, not a standalone game.
How much longer do games take with the expansion?
Not significantly; it stays around the 60-minute mark, just with more-intense decisions.
Is it much harder than the base game?
It adds more tactical options, which might feel slightly more complex, but it's very rewarding.
How many players can play?
It supports 1 to 4 players, just like the original.
Are the new-style-characters balanced?
Yes, they introduce unique-but-fair playstyles that fit perfectly into the existing-loop.