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rating
Ludopedia
8.2
rating
BGG
Our Verdict
Great for fans of epic adventures with a hint of mystery and strategy.
Highlights
- Exciting cooperative play
- Innovative hero cards
- Diverse challenges
Keep in mind
- Requires base game
- Playtime may vary
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About the game
What you do in a play session
The eighth deluxe expansion of The Lord of the Rings: The Card Game, A Shadow in the East, brings a dark scenario where Mordor’s cult spreads across the realm of Rhûn. Instead of following the familiar path, heroes now tackle three new quests: crossing the River Running, reaching the capital Dorwinion, and scaling the hills of Rhûn, all within a cooperative adventure that demands strategy and coordination. The expansion introduces double‑faced hero cards, letting a single character play two distinct roles, plus a new version of The One Ring that adds unpredictable effects. It also adds a new card type called “contract,” offering gains or risks depending on how the player chooses to bind the agreement. For fans of the hand‑management system, the new contract mechanic and variable player powers add layers of decision‑making and customization. The game remains cooperative, but now includes solo rules that keep tension even with a single hero on the field. If you love Tolkien’s epic atmosphere and want to deepen your gameplay with new cards and challenges, A Shadow in the East promises hours of adventure and unexpected twists.
With 1 to 2 players, a session lasts between 60 and 120 minutes, depending on player experience and card choices. The complexity level is medium, as it requires attention to card details and hero interaction. Components include a 100‑card deck, condition tokens, a six‑sided die, and a progress marker. If you already own the base game, this expansion lets you expand your collection and explore new stories within the LCG universe.
With 1 to 2 players, a session lasts between 60 and 120 minutes, depending on player experience and card choices. The complexity level is medium, as it requires attention to card details and hero interaction. Components include a 100‑card deck, condition tokens, a six‑sided die, and a progress marker. If you already own the base game, this expansion lets you expand your collection and explore new stories within the LCG universe.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games
Designer
Caleb Grace
Artist
Aleksander Karcz, Alexander Chelyshev, Álvaro Calvo Escudero, Alyn Spiller, Antonio José Manzanedo, Carlos Palma Cruchaga, Chris Grun, Dimitri Bielak, Drazenka Kimpel, Dual Brush Studios, Echo Chernik, Federico Musetti, Grzegorz Bobrowski, Guillaume Ducos, Ilich Henriquez, Ivan Dixon, J. B. Casacop, Jarreau Wimberly, Jon Bosco, Kevin Zamir Goeke, Leanna Crossan, Lucas Staniec, Łukasz Jaskólski, Marco Caradonna, Marius Bota, Martin de Diego Sádaba, Matthew Cowdery, Nikolas Hagialas, Rafał Hrynkiewicz, Romana Kendelic, Sam Lamont, Sara Biddle, Sebastian Zakrzewski, Stanislav Dikolenko, Tomasz Jedruszek, Torbjörn Källström
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game supports 1 to 2 players, either cooperative or solo.
What is the average playtime?
Between 60 and 120 minutes, depending on experience and card choices.
What is the complexity level?
Medium, requiring attention to card details and hero interaction.
What components are included?
A 100‑card deck, condition tokens, a six‑sided die, and a progress marker.
Do I need the base game?
Yes, the expansion builds on the base game and adds new content.
Who is this recommended for?
Fans of Tolkien, LCG players, and those who enjoy cooperative and solo challenges.