If you love The Lord of the Rings LCG and want to test your mettle, this Nightmare Deck is for you! It adds a welcome extra challenge to "The City of Corsairs" scenario, perfect for those who've already mastered the standard version.
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Highlights
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Increases scenario difficulty
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New encounter cards
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Enhances replayability
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Strong thematic immersion
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Keep in mind
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Requires base scenario and other packs
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Significantly ups the challenge
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Language dependency can be a factor
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About the game
What you do in a play session
Prepare for the grand finale of the Dream-chaser saga in The Lord of the Rings: The Card Game with the Nightmare Deck: The City of Corsairs! This expansion throws you back to sea, charting a course for the lands of Umbar to retrieve a stolen artifact. But now, the relic has granted unnatural power to your enemies, and they won't surrender it willingly. The big question is: can you defeat the corsairs on their home turf and end this feud for good, or will their increased strength prove too great an obstacle after all you've endured?
This nightmare deck significantly ramps up the peril of "The City of Corsairs" scenario, introducing treacherous new locations like the Umbar Bridge and bringing the pride and ruthlessness of the corsairs to the forefront with cards like "Inspiring Fury." But by far the greatest enemy you'll face is the very captain you've been chasing: the dread Captain Sahír, now empowered by the dark energy of "The Cursed Sword." This cursed item rewards the Corsair for his thirst for blood, granting him resources when he deals excess damage. Defeating a man with such a powerful weapon may prove nearly impossible, but honor demands you end Sahír's reign and make the seas safe once more!
This pack contains 20 cards to swap with specific cards from the "The City of Corsairs" adventure pack's encounter deck, raising the difficulty to nightmare level. Remember, this is not a standalone product; you need the Core Set, the "The Grey Havens" deluxe expansion, and "The City of Corsairs" adventure pack to play.
Authors: J.R.R. TolkienCollectible: Living Card Game (Fantasy Flight Games)Game: The Lord of the Rings – The Card Game (LCG)
businessPublisherFantasy Flight Games
editDesignerCaleb Grace
paletteArtistCarlos Palma Cruchaga, Guillaume Ducos, Igor Artyomenko, Logan Feliciano, Monztre, Ryan Valle
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Data from BoardGameGeek
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Frequently Asked Questions
Quick answers before you buy
6 questions
Do I need the base game to play this Nightmare Deck? expand_more
Yes! This is a card pack that modifies an existing scenario. You'll need The Lord of the Rings: The Card Game Core Set, the "The Grey Havens" expansion, and "The City of Corsairs" adventure pack to use this deck.
What is the average playtime with this deck? expand_more
The playtime remains similar to the original scenario, generally between 60 to 90 minutes, depending on your experience and card luck.
How many players can participate? expand_more
Just like the base scenario, this Nightmare Deck is for 1 to 2 players, maintaining the cooperative experience characteristic of the game.
Does this deck make the game much harder? expand_more
Absolutely! The goal of Nightmare Decks is precisely to increase the challenge. Expect more dangerous enemies, trickier locations, and twists that will test your strategies to the fullest.
Is it necessary to translate the cards? expand_more
Yes, The Lord of the Rings LCG has considerable language dependency. The cards in this Nightmare Deck, like those in the base game and expansions, will need to be understood to play correctly.
Does this product add new stories or just increase difficulty? expand_more
It focuses on increasing the difficulty and tension of "The City of Corsairs" scenario by introducing new encounter cards representing more severe threats and dangerous locations, but it does not add a new main storyline.
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