The Lord of the Rings: The Card Game – Nightmare Deck: The City of Corsairs

Fantasy Flight Games · Board game · 2018
1–2 Solo 60 min
rating Ludopedia
7.8 rating BGG
Buy
rating Ludopedia
7.8 rating BGG
Our Verdict

If you love The Lord of the Rings LCG and want to test your mettle, this Nightmare Deck is for you! It adds a welcome extra challenge to "The City of Corsairs" scenario, perfect for those who've already mastered the standard version.

Highlights
  • Increases scenario difficulty
  • New encounter cards
  • Enhances replayability
  • Strong thematic immersion
Keep in mind
  • Requires base scenario and other packs
  • Significantly ups the challenge
  • Language dependency can be a factor
FOR GENRE FANS
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About the game
Prepare for the grand finale of the Dream-chaser saga in The Lord of the Rings: The Card Game with the Nightmare Deck: The City of Corsairs! This expansion throws you back to sea, charting a course for the lands of Umbar to retrieve a stolen artifact. But now, the relic has granted unnatural power to your enemies, and they won't surrender it willingly. The big question is: can you defeat the corsairs on their home turf and end this feud for good, or will their increased strength prove too great an obstacle after all you've endured?

This nightmare deck significantly ramps up the peril of "The City of Corsairs" scenario, introducing treacherous new locations like the Umbar Bridge and bringing the pride and ruthlessness of the corsairs to the forefront with cards like "Inspiring Fury." But by far the greatest enemy you'll face is the very captain you've been chasing: the dread Captain Sahír, now empowered by the dark energy of "The Cursed Sword." This cursed item rewards the Corsair for his thirst for blood, granting him resources when he deals excess damage. Defeating a man with such a powerful weapon may prove nearly impossible, but honor demands you end Sahír's reign and make the seas safe once more!

This pack contains 20 cards to swap with specific cards from the "The City of Corsairs" adventure pack's encounter deck, raising the difficulty to nightmare level. Remember, this is not a standalone product; you need the Core Set, the "The Grey Havens" deluxe expansion, and "The City of Corsairs" adventure pack to play.
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Game details

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Authors: J.R.R. Tolkien Collectible: Living Card Game (Fantasy Flight Games) Game: The Lord of the Rings – The Card Game (LCG)
Publisher Fantasy Flight Games
Designer Caleb Grace
Artist Carlos Palma Cruchaga, Guillaume Ducos, Igor Artyomenko, Logan Feliciano, Monztre, Ryan Valle
Frequently Asked Questions
Do I need the base game to play this Nightmare Deck?
Yes! This is a card pack that modifies an existing scenario. You'll need The Lord of the Rings: The Card Game Core Set, the "The Grey Havens" expansion, and "The City of Corsairs" adventure pack to use this deck.
What is the average playtime with this deck?
The playtime remains similar to the original scenario, generally between 60 to 90 minutes, depending on your experience and card luck.
How many players can participate?
Just like the base scenario, this Nightmare Deck is for 1 to 2 players, maintaining the cooperative experience characteristic of the game.
Does this deck make the game much harder?
Absolutely! The goal of Nightmare Decks is precisely to increase the challenge. Expect more dangerous enemies, trickier locations, and twists that will test your strategies to the fullest.
Is it necessary to translate the cards?
Yes, The Lord of the Rings LCG has considerable language dependency. The cards in this Nightmare Deck, like those in the base game and expansions, will need to be understood to play correctly.
Does this product add new stories or just increase difficulty?
It focuses on increasing the difficulty and tension of "The City of Corsairs" scenario by introducing new encounter cards representing more severe threats and dangerous locations, but it does not add a new main storyline.