The Lord of the Rings: The Card Game – The Dungeons of Cirith Gurat

Fantasy Flight Games, Galakta, Heidelberger Spieleverlag · Board game · 2017
1–2 Solo 60 min Weight 3.0/5
9.6 rating Ludopedia
8.1 rating BGG
Buy
9.6 rating Ludopedia
8.1 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Fans of LCG and lovers of Harad epic adventures will enjoy it, with intense combat and unexpected allies.

Highlights
  • Intense combat
  • Team actions
  • Engaging narrative
  • Versatile cards
  • Rich expansion
Keep in mind
  • Requires prior knowledge
  • Fixed duration
  • Limited components
  • Cooperative focus
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About the game

What you do in a play session

The Dungeons of Cirith Gurat is the fifth adventure in the Haradrim cycle, featuring 60 cards that include a new Lore hero and three copies of each player card. The heroes of Middle‑Earth, far from home, traverse the hostile realm of Harad, confronting arid deserts, taming Mûmakil, escaping from orcs on wargs, and scaling tunnels infested with giant spiders. Along the way, they ambush a caravan of treasures destined for the Lord of the Rings and forge unexpected alliances. The story follows the group as they help Kahliel, the Haradrim leader, free his tribesmen imprisoned in the “Iron Pass” of Cirith Gurat. After liberating the companions, players face orcs and pursuers, relying on the new weapons, warriors, and events from the pack to overcome the challenges. The game preserves the cooperative essence of the LCG, requiring players to strategically manage their hands and use each character’s variable powers to create synergies. The gameplay experience is intense, with decisive combats and tense moments, yet it also offers opportunities for exploration and discovery of new stories within Tolkien’s universe. The Dungeons of Cirith Gurat stands out for its narrative depth and card variety, making it a valuable addition for those who master the LCG and seek new epic adventures in Harad.

Expansion for

Published additional content

1 items

Best player count

BGG community vote

1–2 players
1 OK
2 OK

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Game details

Mechanics, categories, families and credits

Families

Authors: J.R.R. Tolkien Collectible: Living Card Game (Fantasy Flight Games) Game: The Lord of the Rings – The Card Game (LCG) Players: Games with Solitaire Rules
Publisher Fantasy Flight Games, Galakta, Heidelberger Spieleverlag
Designer Nate French
Artist Aleksander Karcz, Álvaro Calvo Escudero, Andreia Ugrai, Davis Engel, Drazenka Kimpel, Federico Musetti, Guillaume Ducos, J. B. Casacop, Joshua Cairós, Kamila Szutenberg, Katherine Dinger, Lucas Durham, Łukasz Jaskólski, Marius Bota, Monztre, Nikolas Hagialas, Owen William Weber, Piya Wannachaiwong, Sabin Boykinov, Sebastian Zakrzewski, Stanislav Dikolenko

Frequently Asked Questions

Quick answers before you buy

6 questions
How many players can play?
The pack is designed for 1 to 2 players, but it works well in cooperative games with up to four players using adapted rules.
What is the average duration?
A game typically lasts between 60 and 60 minutes, depending on players’ experience and chosen strategy.
What is the complexity level?
The complexity is medium; players familiar with the LCG will find the content accessible, while newcomers may need a bit of guidance.
What components are included?
The pack contains 60 cards, including a new Lore hero, three copies of each player card, as well as new weapons, warriors, and event cards.
Who is it recommended for?
Ideal for Tolkien fans, LCG players seeking new adventures, and those who enjoy cooperative challenges with hand management.
How does the Variable Player Powers mechanic work?
Each character has unique abilities that alter the way they play; players must combine these powers to create synergies and overcome obstacles.