9.7
rating
Ludopedia
8.1
rating
BGG
Our Verdict
FOR GENRE FANS
A tense and atmospheric rescue mission for those already living the Fellowship's journey.
Highlights
- Total immersion in Tolkien's world
- High-level cooperative challenge
- Engaging and dark narrative
Keep in mind
- Requires the full base game
- Requires careful reading
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About the game
What you do in a play session
Get your deck ready and hold your breath, because the journey through Middle-earth just took a terrifying turn! In 'The Stone of Erech', you aren't just playing cards; you're diving into a desperate rescue mission that feels ripped straight from Tolkien's pages. The story places you in the shoes of an expedition sent by Duinhir, Lord of Lamedon, with a very specific and urgent goal: finding his son, Derufin. The boy, in an almost obsessive quest to understand what lies beyond life, has wandered into a place where no one should tread: the Hill of Erech.
The problem? The Hill is no place for a picnic. It is the domain of the fearsome Dead of Dunharrow, spirits who are not exactly in the mood for friendly visitors. As a Quest expansion, this pack brings a fresh challenge for players who have already mastered the base game. You'll need to manage your hand with surgical precision while trying to navigate Tarlang's Throat before the sun sets and the shadows become even more lethal.
The experience is purely cooperative, meaning you and your partner (or duo) will need perfect synergy. If one player miscalculates a card's timing, the entire fellowship might face the dark fate of the spirits of Erech. It is a scenario that demands strategy, resource management, and, of course, a healthy dose of courage to face the supernatural. If you are already a fan of Fantasy Flight's LCG system, this quest is a must-have to keep the suspense and tension high. Just a heads-up: be ready for some heavy reading, as the immersion here relies on understanding every detail of the unfolding drama!
The problem? The Hill is no place for a picnic. It is the domain of the fearsome Dead of Dunharrow, spirits who are not exactly in the mood for friendly visitors. As a Quest expansion, this pack brings a fresh challenge for players who have already mastered the base game. You'll need to manage your hand with surgical precision while trying to navigate Tarlang's Throat before the sun sets and the shadows become even more lethal.
The experience is purely cooperative, meaning you and your partner (or duo) will need perfect synergy. If one player miscalculates a card's timing, the entire fellowship might face the dark fate of the spirits of Erech. It is a scenario that demands strategy, resource management, and, of course, a healthy dose of courage to face the supernatural. If you are already a fan of Fantasy Flight's LCG system, this quest is a must-have to keep the suspense and tension high. Just a heads-up: be ready for some heavy reading, as the immersion here relies on understanding every detail of the unfolding drama!
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
1
BEST
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Designer
MJ Newman
Artist
Alexandre Dainche, Alyn Spiller, Anthony Feliciano, Aurélien Hubert, David Auden Nash, David Gaillet, Émile Denis, Ignacio Bazán Lazcano, Jim Pavelec, Jose Vega, Logan Feliciano, Magali Villeneuve, Melanie Maier, Rafał Hrynkiewicz, Sara Betsy, Stacey Diana Clark, Titus Lunter
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play this solo?
Yes! It is designed for 1 or 2 players, but remember it's an expansion, so you need the base game.
How long does a session last?
On average, it takes about 60 minutes to complete the quest.
How difficult is it?
The weight is 2.9/5. It's a strategic challenge requiring good hand management, ideal for those familiar with the system.
Do I need to know English?
Yes, the game is entirely in English and features a lot of narrative text for immersion.
What's inside the box?
As a quest expansion, it contains the cards necessary for the new mission and the new gameplay context.
Is it a collectible card game?
It's part of the Living Card Game (LCG) system, where you expand your deck with fixed packs, avoiding the randomness of 'blind' boosters.