10.0
rating
Ludopedia
8.2
rating
BGG
Our Verdict
RECOMMENDED
If you love maritime adventures with a horror twist, this expansion will surprise you.
Highlights
- High-quality coop
- Engaging hand management
- Varied player powers
- Epic narrative
- High replayability
Keep in mind
- Requires base game
- Moderate complexity
- Moderate playtime
- Language dependency
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About the game
What you do in a play session
"The Thing in the Depths" is the second adventure in the Dream‑Chaser cycle of "The Lord of the Rings – The Card Game" and adds 60 new cards to your deck. The story kicks off when heroes, after capturing the corsair Stormcaller, face off against the corsairs in a boarding battle to reclaim a Númenórean artifact. What starts as a ship duel quickly turns into a submerged nightmare: the waters under the Stormcaller churn, and gigantic tentacles erupt from the sea to snatch the vessel and its crew.
Gameplay-wise, the expansion preserves the core of the base game: deck building, hand management, and variable player powers. Each player gets a hero deck with unique abilities, and cooperation is essential to overcome the challenges. Hand‑management mechanics force you to decide which cards to play now, which to hold for future situations, and which to discard, while variable player powers ensure each game feels fresh. The epic narrative is amplified by scenario cards that describe waves, monsters, and leathery effects, creating a constant sense of tension.
Playtime stays between 45 and 60 minutes, making it perfect for late‑afternoon or evening sessions. The expansion adds no new physical components beyond cards, but it does require you to own the base game and be comfortable with English, as the rule text is extensive. If you’re already familiar with the LCG and love maritime adventures with a horror twist, this expansion will significantly broaden your experience, offering new card combos, more tactical challenges, and a story that fits seamlessly into Tolkien’s universe.
In short, "The Thing in the Depths" delivers an engaging sea‑and‑terror scenario while keeping the cooperative deck‑building gameplay we love in the LCG. If you want to test your hand‑management skills and work as a team to save the ship, this expansion is a solid, fun choice.
Gameplay-wise, the expansion preserves the core of the base game: deck building, hand management, and variable player powers. Each player gets a hero deck with unique abilities, and cooperation is essential to overcome the challenges. Hand‑management mechanics force you to decide which cards to play now, which to hold for future situations, and which to discard, while variable player powers ensure each game feels fresh. The epic narrative is amplified by scenario cards that describe waves, monsters, and leathery effects, creating a constant sense of tension.
Playtime stays between 45 and 60 minutes, making it perfect for late‑afternoon or evening sessions. The expansion adds no new physical components beyond cards, but it does require you to own the base game and be comfortable with English, as the rule text is extensive. If you’re already familiar with the LCG and love maritime adventures with a horror twist, this expansion will significantly broaden your experience, offering new card combos, more tactical challenges, and a story that fits seamlessly into Tolkien’s universe.
In short, "The Thing in the Depths" delivers an engaging sea‑and‑terror scenario while keeping the cooperative deck‑building gameplay we love in the LCG. If you want to test your hand‑management skills and work as a team to save the ship, this expansion is a solid, fun choice.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Edge Entertainment, Fantasy Flight Games, Galakta, Heidelberger Spieleverlag
Designer
MJ Newman, Nate French
Artist
Aleksander Karcz, Álvaro Calvo Escudero, Andrew Johanson, Beth Sobel, Craig Maher, Guillaume Ducos, Kim Sokol, Leanna TenEycke, Logan Feliciano, Łukasz Jaskólski, Mariusz Gandzel, Nikolas Hagialas, Sara Winters, Titus Lunter
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play this expansion?
The expansion supports 1 to 2 players, just like the base game.
What is the average playtime?
Each session lasts between 45 and 60 minutes, depending on the team's experience.
What are the main mechanics involved?
Deck building, hand management, and variable player powers, all within a cooperative framework.
Do I need any additional components beyond the cards?
No. The expansion adds no new physical components, only new cards for your deck.
Is the language of the rules an issue?
Yes, the rules are extensive and in English. If you’re not fluent, it can be a hurdle.
Who is the expansion best suited for?
Fans of Tolkien who already play the LCG and enjoy cooperative challenges with maritime and horror themes.
How does the Variable Player Powers mechanic work?
Each hero has unique abilities that can be chosen at the start of the game, influencing strategy and cooperative dynamics.