The Manhattan Project: Energy Empire – Missile Crisis

Minion Games · Board game · 2016
2–5 · best 4 60–120 min Weight 3.0/5
8.5 rating Ludopedia
7.7 rating BGG
Buy
8.5 rating Ludopedia
7.7 rating BGG
Our Verdict

Fans of strategy games with a dash of nuclear tension will love this promotional card. Instant scoring boosts that shift the game in just a few minutes.

Highlights
  • Instant scoring
  • Rhythm shift
  • Quick strategy
  • Immediate action
  • Nuclear tension
Keep in mind
  • Player limit
  • Game time
  • Limited availability
  • Rule change
RECOMMENDED
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About the game
The promotional card *The Manhattan Project: Energy Empire – Missile Crisis* was one of the stretch rewards from the Kickstarter of the base game, later appearing in promotional packs. It implements a straightforward rule change that alters the game flow: the environmental row no longer scores. Instead, each time the UN marker moves, the player immediately gains 1 victory point. Afterwards, all three structure markets refresh. Until another Global Impact card triggers, players are prevented from advancing further on the UN track. Dice rolling remains, but the pressure increases: moving the UN marker can swing the game in a few turns. The card works with 2 to 5 players and keeps the game time between 60 and 120 minutes, like the base game. The experience becomes shorter and more tense, with quick decisions on when to deploy workers and when to roll dice. If you enjoy the *The Manhattan Project* series and want a variation that speeds up the pace, this card is a fun addition. It only requires the base game and the promotional card itself, so no extra components are needed. As it was a stretch reward, availability may be limited, but it can still be found on resale sites or in recent promotional bundles.
Expansion for
BEST PLAYER COUNT
2 OK
3 OK
4 BEST
5 OK
WHERE TO BUY
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Game details

Families

Crowdfunding: Kickstarter Game: The Manhattan Project Promotional: Man vs Meeple, Season 1 Theme: Retro
Publisher Minion Games
Designer Luke Laurie, Tom Jolly
Artist Jeffrey Edwards, Josh Cappel
Frequently Asked Questions
How many players can use the card?
The card works with 2 to 5 players, just like the base game.
What is the game duration with the card?
The duration stays between 60 and 120 minutes, depending on player dynamics.
Does the card increase game complexity?
No, it merely adds quick decisions; overall complexity remains the same.
What components are required?
You need the base game *The Manhattan Project: Energy Empire* and the promotional card itself.
Do I need the base game to use the card?
Yes, the card only works when the base game is installed.
Is the card available in stores?
It was a stretch reward from Kickstarter, but it can still be found on resale sites or in recent promotional bundles.
What is the main goal of the card?
Replace the environmental row scoring with points per UN marker move, refresh markets, and lock UN track progression until the next Global Impact.