The Official Dealer McDope Dealing Game

Last Gasp · Board game · 1971
— Ludopedia 7.2 BGG 2–5 · best 4 90 min Weight 2.0/5
Buy
— rating Ludopedia
7.2 rating BGG
Our Verdict
RECOMMENDED

If you love dark humor and high‑stakes betting, you’ll enjoy the dice‑driven dealer thrill.

Highlights
  • High tension dice rolls
  • Fun player negotiation
  • Irreverent humor spices things up
Keep in mind
  • Risk of getting busted can disrupt
  • Some players may cheat
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About the game

What you do in a play session

In The Official Dealer McDope Dealing Game, you step into the shoes of a high‑octane dealer leaving Doobietown for exotic ports to stock up and resell your product. The goal is straightforward: make the most profit before heading home, but the road is riddled with pitfalls. Each round starts with a dice roll that tells you how many units of "dope" you can acquire, how many customers show up, or whether the cops are knocking at the door. You can trade with the other players, selling or swapping cargo, but watch out—some are shady and may give you a bad price or even steal your stash. Getting busted is a real threat; if you’re caught at a border or fed false intel by a partner, you could end up in a Mexican jail, just like the 500 "busted gringos" mentioned in the rules. The blend of commodity speculation, dice rolling, and trading creates a tense atmosphere where every move can net a jackpot or a disastrous setback. The mechanics are light, yet you need to time your sales and read your opponents well. Perfect for fans of dark humor, risky bets, and bar‑room banter, the game runs about 90 minutes for 2‑5 players. It’s not a heavyweight strategy title, but it guarantees laughs and plenty of "who fell for that trap?" moments.

Best player count

BGG community vote

2–5 players
2 OK
3 REC
4 BEST
5 OK

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Game details

Mechanics, categories, families and credits

Categories

Publisher Last Gasp
Designer T. Elton Snatchit

Community

Data from BoardGameGeek

135owners
44wishlist
17want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can join?
2 to 5 players.
How long does a game take?
About 90 minutes.
What is the game's complexity?
Light (weight 2/5), easy to learn.
What components are included?
Dice, cargo cards, money tokens, and a route board.
Who is this game for?
Anyone who enjoys irreverent humor and negotiation mechanics.
Is there a lot of randomness?
Yes, dice rolls affect purchases, sales, and the risk of getting busted.
Do I need heavy planning?
Some strategy helps, but most fun comes from player interaction and luck.

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