7.0
rating
Ludopedia
7.3
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who love asymmetric combat games with miniatures and an urban horror vibe.
Highlights
- Intense tactical combat
- High variability between Sins
- Stunning miniature quality
- Interesting branching storylines
Keep in mind
- Heavy language dependence
- Moderate learning curve
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Imagine the world on the brink of total collapse. In 'The Others', the Hell Club has managed the impossible: summoning the Seven Deadly Sins to corrupt our reality. The city of Haven is the epicenter of this invasion, and the only thing standing between us and the apocalypse is F.A.I.T.H., an organization specialized in kicking the butts of interdimensional horrors.
The dynamic is intense: one player takes the role of a specific Sin, while the others control the F.A.I.T.H. squad. Heroes must cooperate to complete missions, each bringing a unique specialty to the table. You've got Leaders (support), Bruisers (melee brawlers), Snipers (long-range experts), and Fixers (occult specialists).
The core of the game is Corruption. It's a double-edged sword: heroes can embrace corruption to perform extraordinary feats, but if they push too far, their darkest secrets emerge or they simply succumb to the sinful influence. Meanwhile, the Sin player commands hordes of abominations, acolytes, and the terrifying Avatar of Sin, using unique decks to surprise the heroes.
Each Sin fundamentally changes the game's rules. Pride punishes those who venture alone, while Sloth penalizes those trying to move too quickly. With a modular board, the city of Haven changes every game, offering safe havens like hospitals for healing or the RavenCorp tower for gear. There are three types of stories: Terror (pure action), Corruption (focus on the city's decay), and Redemption (saving the few remaining innocents). As the Apocalypse Track advances, the game gets harder, and Apocalypse cards introduce brutal twists. Will F.A.I.T.H. save the day, or will humanity become a feast for the Sins?
The dynamic is intense: one player takes the role of a specific Sin, while the others control the F.A.I.T.H. squad. Heroes must cooperate to complete missions, each bringing a unique specialty to the table. You've got Leaders (support), Bruisers (melee brawlers), Snipers (long-range experts), and Fixers (occult specialists).
The core of the game is Corruption. It's a double-edged sword: heroes can embrace corruption to perform extraordinary feats, but if they push too far, their darkest secrets emerge or they simply succumb to the sinful influence. Meanwhile, the Sin player commands hordes of abominations, acolytes, and the terrifying Avatar of Sin, using unique decks to surprise the heroes.
Each Sin fundamentally changes the game's rules. Pride punishes those who venture alone, while Sloth penalizes those trying to move too quickly. With a modular board, the city of Haven changes every game, offering safe havens like hospitals for healing or the RavenCorp tower for gear. There are three types of stories: Terror (pure action), Corruption (focus on the city's decay), and Redemption (saving the few remaining innocents). As the Apocalypse Track advances, the game gets harder, and Apocalypse cards introduce brutal twists. Will F.A.I.T.H. save the day, or will humanity become a feast for the Sins?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
-
Learn to Play: The Others
-
Gencon Demo with Eric Lang
-
The Others - Solo- and coop-rules
-
The Others: 7 Sins - Unboxing
-
Sorastro's Pride Avatar Painting Guide
-
The Others How to Play
-
The Others : 7 Sins - Painting Rocco
-
Painting & Modeling “The Others” Insert by Go7Gaming
-
The Others : 7 Sins - Painting Karl (Human)
-
The Others : 7 Sins - Painting Karl (Werewolf)
-
The Others : 7 Sins - Painting Thorley
-
The Others Rules & Setup - Ready, Steady, Play
Best player count
BGG community vote
2
REC
3
REC
4
REC
5
BEST
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Cool Mini Or Not, Guillotine Games, asmodee, Asterion Press, Broadway Toys LTD, Edge Entertainment, Portal Games
Designer
Eric M. Lang
Artist
Adrian Smith, Eric M. Lang, Georges Clarenko, Jacopo Camagni, Karl Kopinski, Miguel Coimbra, Paolo Parente, Richard Wright, Stef Kopinski
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game hard to learn?
It has a medium weight (3.0), so it's not an entry-level game. It requires attention to corruption rules and unique character abilities.
Do I need a translation to play?
Yes, there is heavy language dependence, especially in the Sin cards and story scripts.
What is the ideal player count?
It works well from 2 to 5, but the 'one versus many' dynamic shines when a group coordinates the heroes against the villain.
Are the miniatures good?
Yes, the game features highly detailed miniatures that significantly enhance the horror atmosphere.
How long does a session last?
Around 90 minutes on average, though it may vary depending on the chosen story's complexity.
Other Games You'll Like
Based on mechanics and theme