Our Verdict
HIGHLY RECOMMENDED
The Wrath Expansion takes The Others to a new level of horror and strategy, with epic monsters, thematic cards, and territory control.
Highlights
- Epic monster roster
- Unique thematic cards
- Engaging territory control
- Varied player powers
- Intensified cooperative play
Keep in mind
- Longer game time
- Requires prior knowledge
- Additional components
- Moderate learning curve
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About the game
What you do in a play session
If you’ve already plunged into the dark world of The Others: 7 Sins, the Wrath Expansion will keep you glued to the table. The box contains a controller, an avatar, six abominations, a new board, and 12 sin cards, all ready to thrust players into a clash between evil and hope. The player who takes on Wrath becomes a colossal monster, commanding grotesque creatures that aim to devour the world and unleash the apocalypse. Meanwhile, the other players join as heroes of the F.A.I.T.H. organization, trying to stop the invasion and save humanity. Each sin has its own deck of cards, offering unique effects that can surprise everyone and shift the game’s direction. The area influence mechanic remains, allowing players to control strategic territories, while dice rolling adds unpredictability to tactics. The modular board ensures each game is different, with pieces that fit together in various ways. Additionally, the expansion introduces variable player powers, giving each one distinct abilities that fit the theme of each sin. Components are well-made, with detailed miniatures and high-quality action tokens. Playtime increases by about 20 minutes, but the experience stays balanced and doesn’t overwhelm players. The learning curve is smooth, as the expansion keeps the base game’s rules while adding new area control mechanics and thematic cards. Those playing Wrath gain access to a series of power cards that can be played at critical moments, creating tense moments that make your heart race. Heroes, on the other hand, must coordinate their actions to stop abominations from spreading, demanding communication and planning. In the end, the game tests not only your resource management skills but also your strategic thinking in a horror environment. For those who enjoy cooperative games with a competitive edge, the expansion offers a unique experience that blends traditional board game elements with the thrill of epic combat.
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Asterion Press, CMON Global Limited, Cool Mini Or Not, Edge Entertainment, Guillotine Games, Portal Games
Designer
Eric M. Lang
Artist
Adrian Smith, Eric M. Lang, Georges Clarenko, Jacopo Camagni, Karl Kopinski, Miguel Coimbra, Paolo Parente, Richard Wright, Stef Kopinski
Community
Data from BoardGameGeek
3,707owners
64wishlist
18want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 5 players, same as the base game.
What is the approximate playtime?
About 90 to 120 minutes, depending on experience.
What is the complexity level?
Moderate to high, suitable for experienced players.
What components are included in the expansion?
A controller, an avatar, six abominations, a modular board, and 12 sin cards.
Who is the expansion for?
For those who already know The Others and want more challenges, card variety, and added tension.
How does the avatar work in the expansion?
The avatar embodies the sin and can be used for devastating attacks, shifting the game’s balance.
What is the main difference from the base game?
The expansion adds new area control mechanics, thematic cards, and variable powers, deepening strategic depth.