Our Verdict
FOR GENRE FANS
If you already enjoy The Red Cathedral and want to add an extra spice to your games, this promo with the thieves is a great choice! It adds a fun twist without overcomplicating things.
Highlights
- Adds new strategic layer
- Easy to integrate
- Keeps game spirit
- Element of surprise
Keep in mind
- It's a small promo
- Requires base game
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About the game
What you do in a play session
Hey everyone! Ready to add a dash of cunning to the construction of St. Basil's Cathedral? This promo, The Thieves' Guild, introduces some influence cards that will bring more excitement and perhaps a bit of chaos to your game of The Red Cathedral. Forget the Clergy cards for a moment, because now you'll have to deal with the clever tricksters of the Thieves' Guild! This little expansion adds a new and fun element, changing how you interact with certain game actions. Instead of a calm clergyman, a thief shows up to give you a headache (or a good deal, depending on your perspective!). It's just a few cards, but their impact on strategy can be significant, adding another layer of decision-making and interaction. If you enjoy The Red Cathedral and want to mix things up without overcomplicating it, this promo is a great choice. It fits perfectly, maintaining the spirit of the original game while introducing a novelty that can surprise even the most experienced players. It's the kind of small addition that makes us think twice before acting, and that's fantastic! Think carefully, because with thieves in play, you never know what might happen. Cathedral construction has never been so… interesting!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Devir, Hobby Game Mall, IELLO, KOSMOS, Plato Magazine
Community
Data from BoardGameGeek
1,088owners
168wishlist
88want to play
Frequently Asked Questions
Quick answers before you buy
Does this promo work on its own, or do I need the base game 'The Red Cathedral'?
You absolutely need the base game 'The Red Cathedral' to use this expansion. It adds new cards and rules to the main game.
Exactly how many cards does this promo add?
The 'The Thieves' Guild' promo brings three influence cards that replace the Clergy cards, changing the dynamic of certain actions in the game.
Does it significantly increase the game's complexity?
No, the idea is precisely to add a different flavor without making it too heavy. The overall complexity of the game remains very accessible, with a new strategic option.
Is this an expansion that radically changes how you play?
It introduces an interesting variation in specific actions but doesn't change the core structure of the game. It's more of a tactical option than a revolution.
Does it work for any player count?
Yes, the promo is compatible with all player counts supported by the base game, including the solo mode.
What is the playtime with this promo?
The playtime remains similar to the base game, which ranges from 30 to 120 minutes, depending on player experience and the number of participants.
Is it worth buying just for these 3 cards?
If you are a dedicated fan of The Red Cathedral and are always looking for new ways to play and optimize your strategy, then yes! For casual players, it might be a 'nice to have' but not essential.