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Our Verdict
HIGHLY RECOMMENDED
A must-have for base game owners who want more chaos; the teeth mechanic is brilliant.
Highlights
- Paranoia pushed to the limit
- Dynamic new victory conditions
- Incredible fidelity to the movie's mood
- Interconnectivity between game sessions
Keep in mind
- Requires the base game to play
- Increased complexity raises the learning curve
About the game
What you do in a play session
If you've already felt the tension of not knowing who is human and who is The Thing, get ready, because Norwegian Outpost takes paranoia to a whole new level. This expansion throws us into Thule Station, where the chaos all began, allowing players to relive the most desperate moments of the cinematic plot. The core of the game remains the alien's mimicry, but now with extra layers of distrust that will make you squint at that friend who seems 'too nice'.
What actually changes? First, we have a new board, characters, and materials. But the real shine is in the new mechanics. Forget the wire and flamethrower test; now, dental fillings are the key! Since the alien cannot duplicate metal, using flashlights to check colleagues' teeth becomes the only way to be sure someone is human (though it doesn't prove they aren't an alien).
Tension spikes with the possibility of a solitary escape, inspired by the 2011 movie. Now, selfishness enters the fray: humans can voluntarily sabotage vehicles to try and escape alone, keeping everyone on high alert. Additionally, The Thing now has an epic final objective: reach the UFO to escape Earth, leading to intense final confrontations. Furthermore, if the dog manages to escape to Outpost 31, it creates consequences that affect your next game of the 1982 version, adding a pack leader dog with unique behaviors. It's the perfect dose of chaos and betrayal for those who love social deduction and horror games.
What actually changes? First, we have a new board, characters, and materials. But the real shine is in the new mechanics. Forget the wire and flamethrower test; now, dental fillings are the key! Since the alien cannot duplicate metal, using flashlights to check colleagues' teeth becomes the only way to be sure someone is human (though it doesn't prove they aren't an alien).
Tension spikes with the possibility of a solitary escape, inspired by the 2011 movie. Now, selfishness enters the fray: humans can voluntarily sabotage vehicles to try and escape alone, keeping everyone on high alert. Additionally, The Thing now has an epic final objective: reach the UFO to escape Earth, leading to intense final confrontations. Furthermore, if the dog manages to escape to Outpost 31, it creates consequences that affect your next game of the 1982 version, adding a pack leader dog with unique behaviors. It's the perfect dose of chaos and betrayal for those who love social deduction and horror games.
Expansion for
Published additional content
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Rules manual
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Best player count
BGG community vote
4
OK
5
REC
6
REC
7
BEST
8
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Pendragon Game Studio, Ares Games, Conclave Editora, Galakta, Gen-X Games (GenX), Hobby World, Matagot
Designer
Andrea Crespi, Giuseppe Cicero
Artist
Davide Corsi, Riccardo Crosa
Community
Data from BoardGameGeek
1,934owners
154wishlist
24want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes, this is an expansion. You need 'The Thing: The Boardgame' to use this new content.
How many players can play?
The game supports 4 to 8 players, making it ideal for larger groups where betrayal shines brightest.
How long does a game last?
Expect to spend between 60 and 90 minutes of pure tension and arguing.
Is the game too difficult?
It has a 3/5 weight on BGG. Not impossible, but the new sabotage rules and UFO condition require focus.
What's inside the box?
A new board, new characters, cards, and tokens, plus the flashlights for the teeth test.