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rating
Ludopedia
7.3
rating
BGG
Our Verdict
RECOMMENDED
If you love building cities and vying for influence, this mini‑expansion will give you fun new moves.
Highlights
- More strategic options
- Easy to learn rules
- Seamless integration
- Low cost
Keep in mind
- Only works with Borderlands
- Doesn’t alter core mechanics
- Specific cards
Rules manual not indexed yet
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About the game
What you do in a play session
The Walled City: Borderlands Mini‑Expansion brings four guild cards that add a tasty twist to your city‑building game. Each card functions as a mini‑rule expansion, usable with Mercury Games’ Borderlands map or mixed into the Londonderry blocks, delivering extra play options without swapping boards. The Mason Guild lets you build walls and roads in reverse order, giving more routing flexibility. The Gamer Guild shields your citizens from being targeted by other guilds, keeping your pieces intact. The Cutler Guild awards full points when there’s a neighborhood tie, making area control even more tactical. Finally, the Pewterer Guild allows you to place all your pieces on the same side of a road, simplifying placement and boosting influence. The set includes four paper cards, a guild marker, and a small rule booklet. The expansion doesn’t alter the core mechanics; it merely adds new interaction and territory‑control possibilities. It’s perfect for those who already know The Walled City and want quick, easy variations. With 2‑4 players and a 60‑minute playtime, you can enjoy the extra without complication. If you love city‑building games with influence and voting, this mini‑expansion is a fun, light bonus. The only caveat is that the cards are specific to the Borderlands map, so they don’t work on other editions. Overall, it’s a practical and fun add‑on that keeps the game’s pace while offering fresh strategies. To use the expansion, simply shuffle the four guild cards into the action deck or place each one in its corresponding spot on the Borderlands map. During the build phase, you can choose to play the guild card in your hand, following its specific rules. For example, with the Mason card, you might build a wall before a road, altering the usual order and creating new influence routes. With the Cutler card in play, a neighborhood tie will grant full points, potentially turning the tide in tight games. The Pewterer card lets you cluster all your pieces on one side of a road, easing territory expansion and reducing blockage from opponents. These small tweaks can shift the game’s dynamics, forcing players to plan ahead and react swiftly to opponents’ moves. Moreover, the expansion remains balanced, as no single guild dominates; each has pros and cons that keep competition fair.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Mercury Games
Designer
Daryl Andrews, Stephen Sauer
Artist
Josh Cappel
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players.
What is the playtime?
About 60 minutes.
What is the complexity?
Medium level, easy to learn.
What components are included?
4 guild cards, a guild marker, and a rule booklet.
Who is this recommended for?
Players who already know The Walled City and want quick variations.
How does the expansion work?
Cards can be used on the Borderlands map or mixed into the Londonderry blocks, changing build rules.
What is the difference between the guild cards?
Each guild offers a unique mechanic, such as reverse construction, citizen protection, full points on ties, or placing all pieces on one side of a road.