—
rating
Ludopedia
7.4
rating
BGG
Our Verdict
An essential strategic upgrade for TtR veterans looking for deeper decision-making layers.
Highlights
- Fresh toll mechanics
- Smart coin economy
- Dynamic double routes
- High replayability
Keep in mind
- Requires base game
- Tighter financial management
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
If you're already a Ticket to Ride fan, get ready to upgrade your railway experience! The 'Nederland' collection isn't just another map; it introduces layers of strategy that will make you think twice before placing every single train. To play, you'll need the base game (or Europe), but what changes here is the pace and the game's economy.
The real game-changer lies in the geography and the new toll rules. Nearly every route on the Netherlands board is a double-route, meaning there are two tracks connecting cities. And here's the twist: if you decide to use the second track of a route already claimed, you must pay a toll to the player who built the first track! If you are the first to use a single route, you pay the toll to the bank.
To manage these costs, you start with 30 coins. If you run out of cash and still need to build, you'll have to take a loan, but watch out: each loan costs you 5 precious points at the end of the game. But don't think coins are just for paying bills; they are a vital strategic resource! At the end of the game, the player with the most coins receives a very generous scoring bonus, which can reach up to 55 points in five-player games. There's just one catch: if you've taken any loans, you are ineligible for this bonus.
The game balances this economic system with high-value destination tickets, some worth nearly 30 points. It's a game of resource management and spatial planning where every coin counts just as much as every colored card. It's perfect for players looking to move beyond the 'autopilot' of the base game and tackle a slightly more tactical and competitive challenge!
The real game-changer lies in the geography and the new toll rules. Nearly every route on the Netherlands board is a double-route, meaning there are two tracks connecting cities. And here's the twist: if you decide to use the second track of a route already claimed, you must pay a toll to the player who built the first track! If you are the first to use a single route, you pay the toll to the bank.
To manage these costs, you start with 30 coins. If you run out of cash and still need to build, you'll have to take a loan, but watch out: each loan costs you 5 precious points at the end of the game. But don't think coins are just for paying bills; they are a vital strategic resource! At the end of the game, the player with the most coins receives a very generous scoring bonus, which can reach up to 55 points in five-player games. There's just one catch: if you've taken any loans, you are ineligible for this bonus.
The game balances this economic system with high-value destination tickets, some worth nearly 30 points. It's a game of resource management and spatial planning where every coin counts just as much as every colored card. It's perfect for players looking to move beyond the 'autopilot' of the base game and tackle a slightly more tactical and competitive challenge!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
OK
3
REC
4
BEST
5
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Days of Wonder, Hobby World, Rebel Sp. z o.o.
Designer
Alan R. Moon
Artist
Cyrille Daujean, Julien Delval
Do I need the base game to play?
Yes! This is a map and rules expansion, so you'll need the original Ticket to Ride or Ticket to Ride: Europe.
Does it get much harder?
It becomes more strategic. The introduction of coins and tolls requires you to plan not just your routes, but also your budget.
How many players can play?
From 2 to 5 players, depending on the setup and map chosen.
How long does a game last?
Typically between 30 to 60 minutes, maintaining the agility of the original game.
Is it good for playing with kids?
If they already know the base game, the transition is smooth, but managing coins and loans might require a bit more focus.
What are double routes?
They are connections that allow two players to use the same city pairing, but on different tracks, with specific payment rules.