8.0
rating
Ludopedia
7.9
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who own the base game and want to spice up the gameplay without losing the series' simplicity.
Highlights
- Maps with fresh mechanics
- Fast and dynamic sessions
- Vibrant and attractive art
- Great value with two maps
Keep in mind
- Requires base game to play
- Iberia can feel very cramped
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
If you're already a fan of building railways, this map collection brings two very different experiences to your table. First, we have the Iberian Peninsula, where the vibe is all about celebration! Beyond connecting cities, you'll deal with festival cards that pop up across the map. If you manage to link your route to these festivities, you collect the cards and score extra points at the end. The catch is that space is tight: you only have 35 trains to complete eight destinations, so every single placement must be strategic. The destination drafting at the start of the game immediately puts everyone in planning mode.
Then there's South Korea, where the gameplay shifts. Here, routes are grouped by colors across different regions of the country. When you claim a route, you can mark your presence on a province mat by placing trains in spaces matching the color and number of cards played. Want to climb the province rankings? You can overspend cards to secure a higher number. To speed things up, you have 'Express Train' cards (+1, +2, +3), which act as bonuses to draw more train cards, grab new destination tickets, or boost your province mat standing. It's a game of efficiency and timing, where controlling the colored regions can be the key to victory. Essentially, it's the Ticket to Ride you know and love, but with local twists that force you to rethink your strategy for each map.
Then there's South Korea, where the gameplay shifts. Here, routes are grouped by colors across different regions of the country. When you claim a route, you can mark your presence on a province mat by placing trains in spaces matching the color and number of cards played. Want to climb the province rankings? You can overspend cards to secure a higher number. To speed things up, you have 'Express Train' cards (+1, +2, +3), which act as bonuses to draw more train cards, grab new destination tickets, or boost your province mat standing. It's a game of efficiency and timing, where controlling the colored regions can be the key to victory. Essentially, it's the Ticket to Ride you know and love, but with local twists that force you to rethink your strategy for each map.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
REC
5
REC
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Days of Wonder, Korea Boardgames, Rebel Sp. z o.o.
Designer
Alan R. Moon
Artist
Julien Delval
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes! This is a map collection (expansion), so you'll need the pieces and basic rules from any Ticket to Ride game.
What is the main difference between the two maps?
Iberia focuses on collecting festival cards, while South Korea introduces province competition and Express Train cards.
Is it much harder than the original game?
Not really; the complexity remains low (weight 2/5), but the new rules add interesting strategic layers.
How long does a game take?
Usually between 30 to 60 minutes, making it quite fast-paced.
How many players can join?
From 2 to 5 players, following the standard Ticket to Ride format.