9.0
rating
Ludopedia
7.7
rating
BGG
Our Verdict
Perfect for anyone wanting to energize a party with lots of laughter and zero complexity. The highlight is the round progression that creates instant inside jokes.
Highlights
- Phenomenal group dynamics
- Extremely simple rules
- Guaranteed laughter
- Supports very large groups
Keep in mind
- Depends on cultural references
- Can get very noisy
HIGHLY RECOMMENDED
Rules manual not indexed yet
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Ever experienced that wonderful party chaos where everyone is shouting and nobody understands anything? That's exactly what Time's Up! Title Recall! delivers. The goal is simple: get your team to guess as many titles of movies, books, and songs as possible. However, the challenge ramps up as the rounds progress, and that's where the fun (and the desperation) begins.
The game is split into three stages using the same set of cards. In the first round, you can say almost anything to help your team, as long as you don't say the exact word. This is the 'study' phase, where everyone tries to memorize what's in the deck. In the second round, the pressure increases: you can only use ONE single word. If you pick a bad clue, your team will be lost, though you can still use sounds and gestures to give them a nudge.
Finally, we reach the third round, the peak of the chaos. Here, total silence is required. No words, no sounds. Pure charades! The beauty is that since you've already seen the cards in previous rounds, communication becomes almost a secret code between friends. A silly gesture that meant nothing before can now be the key to guessing that difficult title.
It's a fast-paced game with 30-second rounds that make time fly. Perfect for breaking the ice at family gatherings or parties, as it supports up to 18 players. The only caveat is that, being focused on pop culture, some cards might need translation so all players recognize the references, but that's a minor detail compared to the laughter the game provides.
The game is split into three stages using the same set of cards. In the first round, you can say almost anything to help your team, as long as you don't say the exact word. This is the 'study' phase, where everyone tries to memorize what's in the deck. In the second round, the pressure increases: you can only use ONE single word. If you pick a bad clue, your team will be lost, though you can still use sounds and gestures to give them a nudge.
Finally, we reach the third round, the peak of the chaos. Here, total silence is required. No words, no sounds. Pure charades! The beauty is that since you've already seen the cards in previous rounds, communication becomes almost a secret code between friends. A silly gesture that meant nothing before can now be the key to guessing that difficult title.
It's a fast-paced game with 30-second rounds that make time fly. Perfect for breaking the ice at family gatherings or parties, as it supports up to 18 players. The only caveat is that, being focused on pop culture, some cards might need translation so all players recognize the references, but that's a minor detail compared to the laughter the game provides.
GALLERY
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In English
4
REC
5
OK
6
BEST
7
OK
8
BEST
9
OK
10
REC
11
OK
12
REC
13
OK
14
OK
15
OK
16
OK
17
OK
18
OK
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Mechanics
Categories
Families
Publisher
R&R Games
Designer
Michael Adams, Peter Sarrett
How many people can play?
The game is very flexible, supporting from 4 up to 18 players, divided into teams.
Is it hard to learn?
Not at all! The rules are intuitive and can be explained in under 5 minutes.
How long does a game last?
It usually takes about 60 minutes, but because the rounds are so fast, it feels like it flies by.
Do I need specific knowledge?
Yes, a basic knowledge of movies, books, and songs (pop culture) is helpful.
Does the game come with a timer?
Yes, it uses sand timers to control the frantic 30-second turns.