8.5
rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who own the base game and want to turn standalone matches into an evolving epic saga.
Highlights
- Campaign mode with real progression
- New heroes with unique powers
- 3D components that enhance the map
- Satisfying XP-based progression system
Keep in mind
- Requires the base game to play
- Increases overall rule complexity
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About the game
What you do in a play session
The world of Aughmoore is in ruins. The darkness was not contained and has now spread across every region, shattering villages and infecting all forms of life. In this dire state, the world desperately needs heroes willing to risk everything to preserve the remaining spirit of the land. Tiny Epic Defenders: The Dark War expands the original experience, adding significant depth to the fight against the encroaching void.
The centerpiece of this expansion is the new Campaign Mode. Rather than a single fight against an Epic Foe, players now face a gauntlet of Enemy Generals. This evolving challenge means that the choices you make in one session directly influence the threats and abilities available in the next, creating a personalized narrative arc. New heroes join the fray, such as the Lionkin Charioteer and the Birdfolk Shadow Walker, bringing fresh tactical options to the team. Furthermore, a new Experience Point system allows heroes to learn and activate specialized skills based on their performance and decision-making during play.
Adding to the tension are the Caravans—displaced villagers scattered across the map. Players must rescue these caravans and escort them safely to the Capital City, adding a layer of protection and logistics to the combat. The expansion also introduces Advanced Regions featuring 3D constructs, such as giant trees for cover or rideable Manticores. These regions feature a dual nature: a dark, harmful side and a light, helpful side. As the campaign progresses, players must work to restore these lands to their light side to gain critical advantages. This expansion effectively turns a tactical skirmish game into a sprawling epic saga, maintaining the Tiny Epic signature of 'big game, small box' while delivering a rich, evolving cooperative experience.
The centerpiece of this expansion is the new Campaign Mode. Rather than a single fight against an Epic Foe, players now face a gauntlet of Enemy Generals. This evolving challenge means that the choices you make in one session directly influence the threats and abilities available in the next, creating a personalized narrative arc. New heroes join the fray, such as the Lionkin Charioteer and the Birdfolk Shadow Walker, bringing fresh tactical options to the team. Furthermore, a new Experience Point system allows heroes to learn and activate specialized skills based on their performance and decision-making during play.
Adding to the tension are the Caravans—displaced villagers scattered across the map. Players must rescue these caravans and escort them safely to the Capital City, adding a layer of protection and logistics to the combat. The expansion also introduces Advanced Regions featuring 3D constructs, such as giant trees for cover or rideable Manticores. These regions feature a dual nature: a dark, harmful side and a light, helpful side. As the campaign progresses, players must work to restore these lands to their light side to gain critical advantages. This expansion effectively turns a tactical skirmish game into a sprawling epic saga, maintaining the Tiny Epic signature of 'big game, small box' while delivering a rich, evolving cooperative experience.
Expansion for
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
BEST
2
REC
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Gamelyn Games, Pixie Games
Designer
Scott Almes
Artist
Ian Rosenthaler
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes, this is an expansion. You must own the original Tiny Epic Defenders to use the rules and components from The Dark War.
How long does a campaign session take?
Individual matches take between 20 to 60 minutes, but the full campaign consists of several of these connected sessions.
Is the game very difficult?
It has a medium weight (2.5/5). It's more complex than the base game due to campaign and XP rules, but still accessible for cooperative game fans.
Does it work well in solo mode?
Yes, the game includes solitaire rules, allowing you to manage the heroes and fight the darkness on your own.
What are the Advanced Regions?
They are map locations with 3D components that have two states (light and dark), offering penalties or bonuses depending on player interaction.
Who is this game for?
For Tower Defense fans, medieval fantasy enthusiasts, and groups who enjoy cooperative games with character progression.