Want to feel the thrill of climbing Everest without leaving home? Trek 12 is a super accessible roll-and-write that challenges you to form number sequences and areas, in a race against the paper and luck. Perfect for those seeking a quick and clever game!
- Simple and quick rules
- Growing strategic challenge
- Great for group play
- Replayability with different sheets
- Little direct player interaction
- Dice luck is a factor
- Negative scoring can sting
About the game
What you do in a play session
The goal is to create chains of consecutive numbers and areas with the same number on your sheet. Each number you place must be adjacent to one already there, so the map grows in a very organic way. And be careful not to go off track: numbers out of sequence or greater than 12 give you negative points. To add that extra thrill, there are some special abilities you can use once per game (of course!) and bonus elements for those who really shine.
The game comes with three types of sheets, each with a progressively increasing difficulty level. It starts easy and gets more challenging, just like a real climb. It's perfect for those who enjoy a quick challenge, to play alone or with a huge group (up to 50 people!). In 15 to 30 minutes, you'll be at the summit, feeling the wind in your face (or just the smell of coffee!). It's guaranteed fun for anyone who likes to think a little and have a blast with dice and paper.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
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Frequently Asked Questions
Quick answers before you buy
What is the average playtime for Trek 12?
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Is it a game for strategy lovers or luck players?
Is it worth playing solo?
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