7.8
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for base game fans looking for more strategic depth with a touch of humor. The risk-vs-reward pet system is the standout feature.
Highlights
- Adds interesting strategic layers
- Very charismatic pet theme
- Turns penalties into powerful bonuses
- Increases game variability
Keep in mind
- Requires base game to play
- Increases resource management complexity
RECOMMENDED
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Ever had a pet that decides to wreak havoc exactly when you're in the middle of something important? Well, 19th-century alchemists dealt with the same struggle! Trismegistus: Familiars introduces these mischievous little companions into the mix. While they love to turn laboratories into disaster zones, these creatures can become invaluable allies if you know how to handle them. The secret? A few shiny objects and some patience to keep them calm.
Mechanically, this expansion adds Familiar tiles that enter the game at the end of the first and second rounds. These pets occupy specific sections and directly influence the Transmutations occurring in those areas. At first, they live up to their reputation as troublemakers, imposing disadvantages that can throw a wrench in your plans. It's a classic case of 'why is my pet doing this to me?'. However, by spending the specific resources they crave, you can tame them, turning those annoying penalties into powerful positive effects that can give you a significant edge over your opponents.
This expansion is a great fit for players who enjoy the base game and are looking for more strategic depth and risk management. You'll need to balance your transmutation progress with the cost of keeping your pets satisfied. It's all about turning a liability into a strategic asset. Get your lab ready, gather some bribes, and try to ensure your new furry (or scaly) friends help your alchemy instead of sabotaging it!
Mechanically, this expansion adds Familiar tiles that enter the game at the end of the first and second rounds. These pets occupy specific sections and directly influence the Transmutations occurring in those areas. At first, they live up to their reputation as troublemakers, imposing disadvantages that can throw a wrench in your plans. It's a classic case of 'why is my pet doing this to me?'. However, by spending the specific resources they crave, you can tame them, turning those annoying penalties into powerful positive effects that can give you a significant edge over your opponents.
This expansion is a great fit for players who enjoy the base game and are looking for more strategic depth and risk management. You'll need to balance your transmutation progress with the cost of keeping your pets satisfied. It's all about turning a liability into a strategic asset. Get your lab ready, gather some bribes, and try to ensure your new furry (or scaly) friends help your alchemy instead of sabotaging it!
GALLERY
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Mechanics
Categories
Families
Publisher
Board&Dice, CMON Global Limited, DiceTree Games
Designer
Daniele Tascini
Artist
Anna "Mikado" Przybylska, Katarzyna Bekus, Vesna "vesner" Redesiuk, Wiktor Kozyra
Do I need the base game to play?
Yes, this is an expansion, so you must own Trismegistus to use the Familiars.
Does it make the game much more complex?
It adds a new layer of decision-making (tame or ignore the pet), but it doesn't drastically change the learning curve.
How do Familiars enter the game?
They are acquired specifically at the end of the first and second rounds.
Are they very disruptive at the start?
Yes, they start as 'mischievous' and impose disadvantages, which is part of the fun and the challenge of taming them.
Who is this expansion for?
For players who enjoy resource management and want more tactical options to manipulate transmutations.