If you're into dense, historical wargames, Tunisia II is an absolute treat! It transports you to the Northwest Africa Campaign with impressive depth, simulating every operational detail. The experience of watching the theater of operations evolve, with reinforcements arriving and pivotal turning points, is simply addictive. This game is for those who aren't afraid to dive into complex strategies and want to relive history in an immersive way.
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Highlights
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Deep historical simulation
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Quality maps and components
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Well-integrated OCS rules
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Dynamic scenario evolution
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Rewarding strategic challenge
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Keep in mind
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Very long playing time
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Steep learning curve
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Rules complexity
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About the game
What you do in a play session
Tunisia II plunges you headfirst into the Northwest Africa Campaign, spanning November 1942 to May 1943, straight from Multi-Man Publishing's acclaimed OCS (Operational Combat Series). This edition is a significant update to the classic 1995 Tunisia game, featuring a revised order of battle, enhanced rules, and brand-new maps, all designed to align with the latest versions of the OCS system. The goal here was to standardize the experience, ensuring it fits seamlessly with other series titles set in the same period, such as DAK II, Case Blue, and Sicily II, even incorporating insights from the development of Beyond the Rhine. The game's tempo is a highlight: it starts with just a few units on the field, but things quickly heat up as reinforcements pour in for both sides. You'll feel the tension build to the climax of Rommel's offensive at Kasserine and the uncertainty of Montgomery's 8th Army's arrival. Afterward, it’s the slow and inevitable destruction of Axis forces in North Africa. With two 22 x 34-inch full-color mapsheets, three dual-sided countersheets (totaling 840 pieces, including replacements for other OCS games), a 56-page OCS Series Rules v4.2 booklet, a 24-page Tunisia II specific rules booklet, two charts and tables booklets, and two six-sided dice, the game offers a robust and immersive experience. Each turn represents half a week, each hex covers 5 miles (8 km), and units range from company to brigade. It's a feast for anyone seeking a heavy wargame with impressive detail.
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Best player count
BGG community vote
1–2 players
1
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2
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Soundtrack
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Country: TunisiaHistory: World War II (Africa)Series: OCS - Operational Combat Series (MMP & The Gamers)
businessPublisherMulti-Man Publishing
editDesignerDean Essig
paletteArtistDean Essig, Nicolás Eskubi
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Community
Data from BoardGameGeek
1,022owners
141wishlist
40want to play
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Frequently Asked Questions
Quick answers before you buy
7 questions
How long does Tunisia II take to play? expand_more
Be prepared for a marathon! Playtime can vary significantly, from 2 to an impressive 50 hours, depending on the scenario and the depth you and your opponent wish to explore.
How many players does Tunisia II support? expand_more
Tunisia II is designed for 1 or 2 players. It's perfect for an epic clash between two strategists or for those who enjoy solo challenges, testing their skills against the game itself.
What is the complexity of the game? expand_more
This is a medium to high complexity game, with a BGG weight of 4.2667/5. Expect detailed rules and a learning curve that rewards dedication, ideal for experienced wargamers.
What are the main components of Tunisia II? expand_more
Inside the box, you'll find two 22x34-inch full-color mapsheets, three countersheets with 840 pieces, a 56-page OCS Series Rules v4.2 booklet, a 24-page Tunisia II specific rules booklet, two charts and tables booklets, and two six-sided dice.
Is Tunisia II good for wargame beginners? expand_more
Due to its complexity and playing time, Tunisia II is not the most suitable for beginners. It's better for players who already have some experience with wargames or are willing to invest time to learn a robust and detailed system.
How different is this edition from the original 1995 Tunisia? expand_more
Quite different! Tunisia II is an enhanced version, with a revised order of battle, modified rules, and new maps. The goal was to standardize it with the latest versions of the OCS system, making it more cohesive with other games in the series.
What is the game's scale in terms of time and distance? expand_more
Each turn represents half a week of combat, and each hex on the map covers a distance of 5 miles (approximately 8 km). Units represent military formations ranging from companies to brigades.