Unmatched Adventures: Teenage Mutant Ninja Turtles – Shredder and Krang

Restoration Games, Geekach LLC, IELLO · Board game · 2025
1–4 Solo 20–40 min
10.0 rating Ludopedia
8.6 rating BGG
STEP BY STEP

Objective of the Game

This add-on for Unmatched Adventures: Teenage Mutant Ninja Turtles lets you play as the villains Shredder or Krang in competitive games. Your goal is to defeat the opposing hero by reducing their health to zero using strategic combat, unique abilities, and special mechanics like Foot soldiers (Shredder) or Doomsday Machines (Krang).

Preparation (Setup)

For Shredder:

  • Place the Shredder miniature, character card, and health dial on the board.
  • Prepare the 24 Foot soldier tokens and Bebop & Rocksteady token with its health dial.
  • Shuffle the 30 Shredder action cards to form a draw deck.
For Krang:
  • Place the Krang miniature, character card, and health dial on the board.
  • Set up the 3 Doomsday Machine tokens (1 active, 2 inactive) and the Die of Ultimate Destruction.
  • Shuffle the 30 Krang action cards to form a draw deck.
Note: Both players need components from the base game.

Flow of the Game

The game follows a turn-based structure where players alternate actions. Each turn consists of:

  1. Action Phase: Play cards to attack, maneuver, or use special abilities.
  2. Combat Resolution: Resolve attacks and effects (e.g., Foot soldier placement or Doomsday Machine activation).
  3. End of Turn: Apply any lingering effects (e.g., Shredder’s All According to Plan forces opponents to discard if they didn’t play a scheme).
Note: Consult the manual for details on enemy/event phases if playing cooperatively.

Actions and How to Play

Shredder’s Abilities:

  • Foot Soldiers: Deploy them on paths between spaces. Opponents adjacent to Foot soldiers can be attacked by Shredder or Bebop & Rocksteady.
  • Removing Foot Soldiers: Opposing heroes can remove them by maneuvering and boosting through their paths.
Krang’s Abilities:
  • Doomsday Machines: Activate them via action cards to increase Krang’s move value (1 + active machines).
  • Die of Ultimate Destruction: Roll for effects with the icon. Reroll by deactivating a machine.
General Actions: Play cards for attacks (e.g., Krang’s Android Arms: Missiles) or schemes (e.g., Shredder’s All According to Plan).

End of Game and Scoring

The game ends when one hero’s health reaches zero. The surviving hero wins. No additional scoring is required in competitive play.

Tips to Win

For Shredder:

  • Use Foot soldiers to control movement and create attack opportunities.
  • Force opponents to discard with All According to Plan by pressuring them to avoid schemes.
For Krang:
  • Balance Doomsday Machine activation for mobility and reroll flexibility.
  • Leverage the Die of Ultimate Destruction for high-risk, high-reward plays.

OFFICIAL RULEBOOK
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