10.0
rating
Ludopedia
8.6
rating
BGG
Our Verdict
A must-have for TMNT fans who want to play as the bad guys. Shredder's horde control is a blast!
Highlights
- Iconic and well-adapted characters
- Fun asymmetric mechanics
- High-quality components
- Adds great variety to the base game
Keep in mind
- Moderate language dependency
- Requires base game to play
RECOMMENDED
It's time to switch sides in the fight! In Unmatched Adventures: Teenage Mutant Ninja Turtles – Shredder and Krang, you step away from the turtles' justice to take command of the franchise's most iconic villains. If you've always wanted to feel the power of the Foot Clan or the evil genius of Krang, this expansion is exactly what you need.
Shredder doesn't come alone; he dominates the battlefield by commanding waves of Foot soldiers and relying on the brute force of his loyal (and clumsy) sidekicks, Bebop and Rocksteady. The strategy here is all about area control and constant pressure. Meanwhile, Krang brings an element of absolute chaos with the 'Die of Ultimate Destruction'. Get ready for unpredictable results that would require an IQ of 968 to fully comprehend — or just a lot of luck and audacity to pull off.
Typical of the Unmatched line, the gameplay blends tactical movement with hand management. You'll need to carefully decide when to attack, when to retreat, and how to use your action cards to counter the opponent's moves. Each villain brings a completely different playstyle, ensuring that no two matches feel the same.
The set includes everything you need to bring these bad guys to the table: character cards and 30 action cards for each villain, allowing them to enter competitive play and face any hero (or another villain) who dares to cross their path. It's the perfect addition for those who already own the base game and want to expand the roster with characters that bring fresh mechanics and a healthy dose of villainy to the table.
Shredder doesn't come alone; he dominates the battlefield by commanding waves of Foot soldiers and relying on the brute force of his loyal (and clumsy) sidekicks, Bebop and Rocksteady. The strategy here is all about area control and constant pressure. Meanwhile, Krang brings an element of absolute chaos with the 'Die of Ultimate Destruction'. Get ready for unpredictable results that would require an IQ of 968 to fully comprehend — or just a lot of luck and audacity to pull off.
Typical of the Unmatched line, the gameplay blends tactical movement with hand management. You'll need to carefully decide when to attack, when to retreat, and how to use your action cards to counter the opponent's moves. Each villain brings a completely different playstyle, ensuring that no two matches feel the same.
The set includes everything you need to bring these bad guys to the table: character cards and 30 action cards for each villain, allowing them to enter competitive play and face any hero (or another villain) who dares to cross their path. It's the perfect addition for those who already own the base game and want to expand the roster with characters that bring fresh mechanics and a healthy dose of villainy to the table.
GALLERY
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Rules manual — Unmatched Adventures: Teenage Mutant Ninja Turtles – Shredder and Krang
English · PDF
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Mechanics
Categories
Families
Publisher
Restoration Games, Geekach LLC, IELLO
Designer
Brian Neff, Darren Reckner, Jason Hager, Jason Kemppainen, Justin D. Jacobson, Justin Kemppainen, Noah Cohen, Rob Daviau
Artist
Kevin Eastman, Kwanchai Moriya, Oliver Barrett
Do I need the base game to play?
Yes! This is an expansion, so you'll need the Unmatched Adventures: TMNT base game for the board and core rules.
How many players can join?
The game supports 1 to 4 players, depending on the scenario or game mode selected.
Is it hard to learn?
If you're already familiar with Unmatched, it's instant. If you're new, the learning curve is smooth, though the hand management strategy takes some practice.
What's inside the box?
You get character cards and 30 action cards for Shredder and 30 for Krang, along with their respective components.
Is the language a barrier?
Language dependency is moderate. If you don't speak English, you might need a translation sheet for the action cards.