Viticulture World: Cooperative Expansion

Stonemaier Games, Albi, Arclight Games · Board game · 2022
1–6 · best 2 Solo 60–120 min Weight 3.3/5
7.9 rating Ludopedia
7.6 rating BGG
STEP BY STEP

Goal of the Game

In Viticulture World: Cooperative Expansion, players cooperate as members of a family of viticulturists in different regions of the world, seeking global recognition. The game combines individual vineyard management with collective efforts to gain influence in the chosen region. You have 6 years (rounds) to fulfill two victory conditions:

  • Each player must reach 25 victory points (reputation).
  • The shared influence token must reach the end of the influence track.

Everyone wins or loses together!

Setup

  1. Board: Place the Viticulture World board (use the side with orange spaces if you are using the Tuscany expansion structure cards).
  2. Cards: Shuffle the small decks (green, yellow, purple, blue, and orange, if used) and place each in its designated location.
  3. Tokens: Position the temporary token (gray) on the wake clock and organize the grape/wine and lira tokens in a general supply.
  4. Continent: Choose a continent (it is recommended to start with Greengully). Read the story card aloud and follow the specific setup instructions.
  5. Event Deck: For the first game, use event cards 1–6 from the chosen continent, in numerical order. For future games, shuffle 6 random cards.
  6. Innovations: Shuffle the innovation pieces (rectangular and oval) and place them next to the board.
  7. Players: Each player receives:
    • One vineyard board and field cards.
    • 4 regular workers (2 with yellow hats, 2 with blue) and 1 large worker.
    • 1 red card and 1 blue card (gaining the indicated benefits).

Consult the manual for details on specific continent configurations.

Game Flow

The game takes place over 6 years, each consisting of the following phases:

  1. Spring:
    • Reveal 1 event card (effect applies only to the current year).
    • Discard old innovation pieces and reveal 4 new ones (2 rectangular, 2 oval).
    • Players collectively choose their positions on the wake clock (turn order for summer/winter).
  2. Summer: In clock order, players place workers on summer actions or pass (entering autumn).
  3. Autumn: Upon passing, choose a benefit (gain lira, a card, or age a grape).
  4. Winter: Similar to summer, but with winter actions.
  5. End of Year: Retrieve workers, age grapes/wines, discard up to 5 cards, receive residual payments, and advance the year marker.

Actions and How to Play

Workers and Restrictions

  • Seasonal workers: Yellow hat (summer) or blue (winter) only act in their respective seasons.
  • Trained workers: Without a hat, the large worker, or the gray token act in any season and gain bonuses from oval pieces.
  • Large worker: Can use actions even when full and perform trades with another player during the same action (items such as lira, cards, grapes/wines).

Main Actions

  • Innovate (H Action): Pay lira to take an innovation piece from spring:
    • Rectangular: Place it on the corresponding action (letters on the board).
    • Oval: Upgrades an action, allowing multiple workers. Only trained workers gain bonuses.
  • Train a Worker (L Action): Pay lira to remove a hat, transforming them into a trained worker.
  • Influence (P Action): Pay lira to advance the influence token.

Consult the manual for details on other specific actions.

End of Game and Scoring

The game ends after the 6th year. Check:

  • Each player must have 25+ victory points (if someone reaches 30, they gain 1 influence).
  • The influence token must be at the end of the track.

If both criteria are met, everyone wins. Otherwise, the group loses.

Tips for Winning

  1. Innovate early: Use the Innovate action at the beginning of each year to improve actions and unlock bonuses.
  2. Lira management: Money is scarce and vital for gaining influence. Prioritize actions that generate lira.
  3. Trained workers: Remove hats to access bonuses and seasonal flexibility.
Rules videos

In English

OFFICIAL RULEBOOK
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