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rating
Ludopedia
5.6
rating
BGG
Our Verdict
If you love linking lines and building networks, Web will surprise you with its corporate tension and spatial strategy.
Highlights
- Fast, strategic connections
- Smart spatial challenges
- Short, intense gameplay
Keep in mind
- Constant focus required
- Indirect competition
HIGHLY RECOMMENDED
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Web is a strategy and connection game set in a bustling IT services office where the phones never stop ringing. Each player acts as a network agent, trying to link as many computers as possible using ISDN lines represented by colored strips. The board isn’t fixed—it’s built from L‑shaped cards depicting computers, phones, and other devices. As you place tiles, you decide where each line runs, creating a web of connections that can compete or cooperate with your opponents.
The goal is simple, but the path is full of pitfalls: you can try to connect the most valuable computers, but you can also steal links from those nearby or play low‑quality contracts to sabotage your rivals. The Line Drawing mechanic forces you to plan every move, while Tile Placement adds a map‑building feel that echoes classic strategic board games. The blend of these mechanics makes Web fast, with quick decisions and immediate reactions.
Although it’s a 45‑minute game, Web delivers a tension level reminiscent of a corporate espionage thriller. Players must balance expanding their network with defending against attacks from others. If you enjoy games that require spatial thinking and resource planning, Web will hook you. If you prefer games with more direct interaction, you might find the competition a bit indirect, but there’s still plenty of strategy involved.
In short, Web is the perfect pick for fans of connectivity games, spatial challenges, and a dash of corporate drama. The game is short, but the fun lasts, especially when you try to outmaneuver your competitors in a constantly shifting computer network.
The goal is simple, but the path is full of pitfalls: you can try to connect the most valuable computers, but you can also steal links from those nearby or play low‑quality contracts to sabotage your rivals. The Line Drawing mechanic forces you to plan every move, while Tile Placement adds a map‑building feel that echoes classic strategic board games. The blend of these mechanics makes Web fast, with quick decisions and immediate reactions.
Although it’s a 45‑minute game, Web delivers a tension level reminiscent of a corporate espionage thriller. Players must balance expanding their network with defending against attacks from others. If you enjoy games that require spatial thinking and resource planning, Web will hook you. If you prefer games with more direct interaction, you might find the competition a bit indirect, but there’s still plenty of strategy involved.
In short, Web is the perfect pick for fans of connectivity games, spatial challenges, and a dash of corporate drama. The game is short, but the fun lasts, especially when you try to outmaneuver your competitors in a constantly shifting computer network.
GALLERY
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In English
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Mechanics
Families
Publisher
Damwise Publishing, Splotter Spellen
Designer
Jeroen Doumen, Joris Wiersinga
Artist
別府さい (Sai Beppu)
What is the typical playtime for Web?
A game usually lasts about 45 minutes, keeping the pace brisk and tension high.
How many players can play?
Web is designed for 2 to 4 players, offering balanced competition for any group size.
How complex is the game?
It’s a low‑to‑medium complexity game: rules are simple, but decision‑making requires strategic planning.
What are the main components?
The game includes L‑shaped cards (computers, phones), colored strips for ISDN lines, and a variable board that forms as pieces are placed.
Who is Web best suited for?
Ideal for fans of spatial, connection, and corporate espionage themes. If you enjoy quick strategy and tactical decisions, you’ll love it.
Does Web have any official variants or expansions?
Web has no official expansions, but its modular board allows for casual variations between games.