1.0
rating
Ludopedia
7.8
rating
BGG
Our Verdict
Perfect for those wanting to vary the scenery and add tactical layers of height and teleportation.
Highlights
- New vertical terrain dynamics
- Portals that shift the game pace
- Full compatibility with factions
Keep in mind
- Requires the base game to play
- The Tower can be frustrating for beginners
RECOMMENDED
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If you're already a fan of the tactical combat in Wildlands, get ready to shift the battlefield. Map Pack 1 introduces a double-sided board that flips the script and brings new positioning dynamics that can either save your skin or ruin your strategy. The best part is that it's fully compatible with faction expansions, allowing you to mix and match your favorite armies in these new territories.
On one side, we have the Crystal Canyons. Here, geography is either your best friend or your worst enemy. The map makes full use of the high and low ground rules; most spaces place you on the heights, looking down into the canyon floor. If you don't master the use of this verticality for attacking or defending, you'll likely end up as just another casualty in the arcane crystal mines.
On the other side, things get mystical at the Warlock's Tower. The board is dotted with magical portals that connect distant points, letting you move or attack as if you were right next to your opponent. At the center of it all is the Tower itself: a space where no character starts the game, but which offers a line of sight to every other space on the board. It's a dream for any ranged character, but beware: being atop the tower makes you the most visible and vulnerable target in the game. It's a classic risk-reward scenario: you can see everyone, but everyone can see you. Is the firepower worth the exposure?
On one side, we have the Crystal Canyons. Here, geography is either your best friend or your worst enemy. The map makes full use of the high and low ground rules; most spaces place you on the heights, looking down into the canyon floor. If you don't master the use of this verticality for attacking or defending, you'll likely end up as just another casualty in the arcane crystal mines.
On the other side, things get mystical at the Warlock's Tower. The board is dotted with magical portals that connect distant points, letting you move or attack as if you were right next to your opponent. At the center of it all is the Tower itself: a space where no character starts the game, but which offers a line of sight to every other space on the board. It's a dream for any ranged character, but beware: being atop the tower makes you the most visible and vulnerable target in the game. It's a classic risk-reward scenario: you can see everyone, but everyone can see you. Is the firepower worth the exposure?
GALLERY
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Mechanics
Categories
Families
Publisher
Osprey Games
Designer
Martin Wallace
Artist
Wietse Treurniet
Do I need the base game to use this map?
Yes, this is an expansion. You need the Wildlands base game for the rules and components.
Does it work with faction expansions?
Absolutely! You can use any faction you own on these new maps.
Does the game become more complex with these maps?
The basic complexity remains the same, but the strategy shifts. You'll need to think more about height and teleportation.
What's inside the box?
The highlight is the double-sided board featuring the Crystal Canyons and Warlock's Tower scenarios.
How many players is it for?
It follows the same player count as the base game (2 to 4 players).