100.0
rating
Ludopedia
8.1
rating
BGG
Our Verdict
RECOMMENDED
Epic aerial combat with a unique side-scrolling view, perfect for simulation fans who want pace.
Highlights
- Amazing side-scrolling view
- High-quality historical simulation
- Fast-paced, intense gameplay
- Features late-war jet tech
Keep in mind
- Requires careful rulebook reading
- Strictly for two players
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About the game
What you do in a play session
If you think aerial combat is just about pressing buttons and watching explosions, Wing Leader: Supremacy 1943-1945 is here to prove you wrong! This is the second installment in GMT's acclaimed series, focusing on the chaotic intensity of the late Second World War. Forget traditional top-down views; this game uses a unique side-scrolling perspective that puts you right in the thick of the action, as if you were looking out of a cockpit window.
In this volume, the stakes are higher than ever. You'll command entire squadrons across heavy-hitting scenarios like Normandy, the Reich, the Eastern Front, and even the Pacific. The real kicker is the inclusion of late-war technology, featuring jet aircraft and air-to-air rockets, providing the technical depth that wargame enthusiasts crave. It is a standalone title, meaning you don't need the first volume to dive in, though having both allows you to play through the entire war's timeline.
The experience is gripping, yet surprisingly efficient; despite its depth, games typically wrap up in about 90 to 120 minutes. It strikes that sweet spot between rigorous historical simulation and engaging gameplay that keeps the momentum going. If you want to feel the weight of leading a flight through critical interception or defensive missions, this is your game. Check your gauges, set your course, and prepare for combat!
In this volume, the stakes are higher than ever. You'll command entire squadrons across heavy-hitting scenarios like Normandy, the Reich, the Eastern Front, and even the Pacific. The real kicker is the inclusion of late-war technology, featuring jet aircraft and air-to-air rockets, providing the technical depth that wargame enthusiasts crave. It is a standalone title, meaning you don't need the first volume to dive in, though having both allows you to play through the entire war's timeline.
The experience is gripping, yet surprisingly efficient; despite its depth, games typically wrap up in about 90 to 120 minutes. It strikes that sweet spot between rigorous historical simulation and engaging gameplay that keeps the momentum going. If you want to feel the weight of leading a flight through critical interception or defensive missions, this is your game. Check your gauges, set your course, and prepare for combat!
Gallery
Box and component photos
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Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
GMT Games
Designer
Lee Brimmicombe-Wood
Artist
Antonis Karidis, Ian Wedge, Lee Brimmicombe-Wood, Rodger B. MacGowan
Community
Data from BoardGameGeek
1,343owners
142wishlist
27want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the first game to play this one?
No! This is a standalone game, but if you own the first one, you can play through the whole war.
How long does a game take?
Typically between 90 to 120 minutes, depending on the scenario's complexity.
Is it a complex game?
It's a simulation wargame, so it has depth, but the side-scrolling system keeps it flowing.
How many players is this game for?
It is specifically designed for 2 players.
What are the main themes?
WWII aerial combat, including jet aircraft and air-to-air rockets.
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