Wiz-War (Eighth Edition)

Fantasy Flight Games, Edge Entertainment, Giochi Uniti · Board game · 2012
2–4 · best 4 30–60 min Weight 2.3/5
7.6 rating Ludopedia
7.1 rating BGG
Buy · from US$ 34.97
7.6 rating Ludopedia
7.1 rating BGG
Our Verdict
RECOMMENDED

Want a chaotic and fun wizard duel with a 'take that' twist? Wiz-War delivers! It's perfect for those who enjoy building decks and slinging spells in a labyrinth that changes every game.

Highlights
  • Unpredictable magical combat
  • Dynamic modular board
  • Strategic deck building
  • Guaranteed humor and chaos
Keep in mind
  • Player elimination possible
  • Significant language dependency
  • Rules can be confusing initially
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Prepare for a magical duel of titans in the underground labyrinth of Wiz-War! This 1983 classic, reimagined by Fantasy Flight Games, pits you and your friends (up to 4 wizards) against each other in a chaotic and hilarious battle. The goal? Steal opponents' treasures and haul them back to your base, or simply blast the other wizards with a devastating spell arsenal.

Wiz-War is a deck-building and tactical combat game where every match is a new adventure. The modular board changes with each play, and you'll need plenty of strategy to navigate the corridors, dodging fireballs, werewolves, and psychic storms. Managing your hand of cards is crucial, as each spell cast can turn the tide of battle. Brace yourself for twists and turns, as interrupts are allowed and the last wizard standing claims glory!

This edition brings enhancements that speed up gameplay and clarify card effects, without losing the humor and creativity that made the game a classic. It's a pure fantasy experience with a 'take that' element that guarantees laughs and fierce rivalry. If you enjoy games with miniatures, direct combat, and a touch of dice-driven randomness, Wiz-War is a sure bet to liven up your game night.

Rules videos

Learn by watching before you open the box

3 videos

Best player count

BGG community vote

2–4 players
2 REC
3 REC
4 BEST

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Game details

Mechanics, categories, families and credits

Families

Components: Miniatures Components: Polyhedral (not D6) dice Creatures: Dragons Creatures: Monsters Theme: Wizards
Publisher Fantasy Flight Games, Edge Entertainment, Giochi Uniti, Heidelberger Spieleverlag, Wargames Club Publishing
Designer Kevin Wilson, Tom Jolly
Artist Ben Zweifel, Bill Hallier, Bob Renzas, Brian Schomburg, Christophe Madura, Dallas Mehlhoff, Denis Medri, Gabe Rose, Javier Guzman, Peter Wocken, Philip Dickenson, WiL Springer

Frequently Asked Questions

Quick answers before you buy

7 questions
What is the average playtime for 2 players?
Typically, a 2-player game of Wiz-War takes between 30 to 60 minutes, depending on the players' familiarity with the rules and cards.
Is the game too complex for beginners?
Wiz-War has moderate complexity (2.31/5 on BGG). The basic rules are accessible, but the variety of spells and their interactions might require a few plays to master.
What happens when a player is eliminated?
If a player is eliminated, they are out of the game. The remaining players continue the duel until one victor emerges.
Do I need to know English to play?
Yes, the game has a significant language dependency, as most cards have text that needs to be read and understood to play correctly.
How many players does the game support?
Wiz-War is for 2 to 4 players.
Does the board change each game?
Yes, the Wiz-War board is modular, and its configuration can vary, making each game a different experience.
Is it a game focused more on direct combat or long-term strategy?
It's a mix of both! You need strategy to manage your deck and plan your moves, but direct combat and 'take that' interactions are essential parts of the fun.

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