—
rating
Ludopedia
7.5
rating
BGG
Our Verdict
RECOMMENDED
If you love wizard duels and crave more artifacts and laughs, this expansion is for you.
Highlights
- Epic new artifacts
- Guaranteed fun
- Short story
- 5th‑edition compatible
- Mad Wizard mechanic
Keep in mind
- 5th‑edition only
- Requires Expansion #1
- Variable playtime
- Medium complexity
Rules manual not indexed yet
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About the game
What you do in a play session
Feeling like the wizard duels in Wiz-War have started to feel a bit predictable, the Expansion Set #2 arrives to freshen up the table. With 85 brand‑new cards, the expansion introduces a suite of “Artifacts” that upgrade each wizard’s tricks, plus brand‑new tokens that can turn the tide of any duel. The “Mad Wizard” mechanic brings specific rules and a set of card arguments, letting players tailor their strategies even further. And of course, we couldn’t leave out the short story “The Legend of Wiz‑War,” adding a narrative touch to the gameplay.
But heads up: this expansion only works with the 5th edition and earlier versions of the base game. If you have the 6th edition or later, you’ll need to pull in Expansion Set #1 for the Monster and Magic Stick rules, which are essential to fully enjoy the content. While most of the components never appeared in the Chessex editions, the expansion retains the original game’s spirit, offering more variety without changing the classic dynamics.
In terms of components, you’ll find 85 new cards, special tokens, and a revised rulebook that includes the Mad Wizard section and the short story. Playtime remains similar to the original, between 30 and 60 minutes depending on the number of players (2–6). The complexity sits at a medium level, ideal for those who already know the system and want to deepen combat and artifact‑collection strategies. If you love wizard duels, card mazes, and a dash of humor, this expansion will have you jaw‑dropping. Get ready to flip the game with epic artifacts and fresh wizard tactics!
But heads up: this expansion only works with the 5th edition and earlier versions of the base game. If you have the 6th edition or later, you’ll need to pull in Expansion Set #1 for the Monster and Magic Stick rules, which are essential to fully enjoy the content. While most of the components never appeared in the Chessex editions, the expansion retains the original game’s spirit, offering more variety without changing the classic dynamics.
In terms of components, you’ll find 85 new cards, special tokens, and a revised rulebook that includes the Mad Wizard section and the short story. Playtime remains similar to the original, between 30 and 60 minutes depending on the number of players (2–6). The complexity sits at a medium level, ideal for those who already know the system and want to deepen combat and artifact‑collection strategies. If you love wizard duels, card mazes, and a dash of humor, this expansion will have you jaw‑dropping. Get ready to flip the game with epic artifacts and fresh wizard tactics!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Categories
Publisher
Jolly Games
Designer
E. R. Burgess, Tom Jolly
Artist
Tom Jolly
Community
Data from BoardGameGeek
119owners
24wishlist
12want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 6 players.
What is the playtime?
Between 30 and 60 minutes, depending on the number of players.
What is the game's complexity?
Medium, ideal for those familiar with Wiz‑War.
What components are included in the set?
85 new cards, special tokens, a revised rulebook, and the short story “The Legend of Wiz‑War”.
Do I need other expansions to use this set?
Yes, Expansion Set #1 is required to use the Monster and Magic Stick rules.
Who is the game recommended for?
Fans of wizard duels, card mazes, and humor looking to deepen combat and artifact strategies.
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