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Ask anything about Wiz-War: Malefic Curses: rules, setup, components, complexity, price, or whether it fits your group.
If you love wizard duels and strategic depth, this expansion will hook you.
- Strategic gameplay
- High-quality components
- Expands the base game
- Innovative mechanics
- Engaging theme
- Longer playtime
- Learning curve
- Attention to detail required
- Not beginner-friendly
About the game
What you do in a play session
The game still uses Wiz‑War’s classic grid‑movement system, where each turn players move their pieces one square at a time, but the new board sector adds more routing options. Player elimination remains the win condition, yet the new magic schools add a wealth of strategy: a wizard might opt for Necromancy to eliminate opponents swiftly, while another may lean on Hexcraft to control the flow of play. Variable player powers also expand, as each school offers unique abilities that players can combine into devastating combos.
The expansion comes with portal tiles, magic‑school cards, rune tokens, life markers, six‑sided dice, and position markers. Playtime stays around 120 minutes, though it can stretch if players explore all rune and combo possibilities. The learning curve is moderate to high, requiring attention to rune details and the interplay between the different magic schools. In short, Malefic Curses delivers a deeper, more tactical experience for those who already know Wiz‑War and want to test new wizard tactics.
Gallery
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Rules manual
Official PDF file
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Frequently Asked Questions
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