What do you want to do now
Ask anything about World Order: World in Turmoil: rules, setup, components, complexity, price, or whether it fits your group.
Step by step
Objective of the Game
In World Order: World in Turmoil, the world is in a state of upheaval, with regional conflicts, shifting alliances, and new economic agreements challenging global powers. Your goal is to lead your power to global hegemony by navigating these uncertain times. You must respond to threats, identify opportunities, and make calculated decisions to guide your power through the shifting currents of the emerging world order. The game ends after six rounds, and the player with the most Victory Points (VPs) wins.
Preparation (Setup)
After completing the main game’s setup, follow these steps:
- Place the Events board next to the Main board, leaving space below each player’s Smart Power area for cards.
- Separate the Event cards by their Era (Era-I, Era-II, and Chain) and form three decks. Shuffle the Era decks separately and place all decks near the Events board. Keep the small cards (Effect cards, Bid cards, and Country cards) nearby.
- Each player places 2 of their cubes on their corresponding Smart Power area on the Events board, representing their starting Smart Power ( ). Give each player a Player Aid card.
- Draw the first 2 Event cards from the Era-I deck and place them on the board. If any card affects only one player, move it below the board in the corresponding player’s space and draw a new card. There should be 2 Event cards on the board and 0–4 player-specific Events below it.
- Give each player their extra cubes included in the expansion and place the black cubes near the Events board for Neutral Influence.
Flow of the Game
The game is played over six rounds, divided into Era-I (rounds 1–3) and Era-II (rounds 4–6). Each round consists of the following phases:
- Action Phase: Players take turns performing actions.
- Event Phase: Resolve Events on the Events board and player-specific Events below the board.
- Aftermath Phase: Handle end-of-round effects.
During the Event Phase, resolve Events from right to left on the board, followed by player-specific Events in turn order. After resolving Events, draw new ones for the next round.
Actions and How to Play
Players can use Smart Power ( ) to enhance their actions:
- Improve Relations: Spend to reduce the required amount.
- Engage: Spend 1 to reduce the required amount based on allied Countries in the Region.
- Trade: Spend to consider different Regions’ Countries as allies.
- Invest: Spend 1 to Ready an allied Country.
- Move: Spend 1 Action to Move Units to any Region.
- Build a Base: Spend 1 Action to Move an additional Unit after building a Base.
During the Scoring step, players gain bonus VPs based on their Units and Smart Power.
End of Game and Scoring
The game ends after six rounds. Players score VPs based on their Influence, Units, and Smart Power. The player with the most VPs wins. In case of a tie, the player with the most Smart Power wins. If still tied, the player with the most money wins.
Tips for Winning
- Prioritize Smart Power: Use Smart Power strategically to enhance your actions and gain bonus VPs during scoring.
- Manage Events Carefully: Pay attention to Event resolutions, as they can significantly impact your position. Postpone player-specific Events if necessary.
- Focus on Alliances: Build strong alliances with Countries to maximize your Trade and Engage actions.
Consulte o manual para detalhes sobre esta seção.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of World Order: World in Turmoil?
How do you set up World Order: World in Turmoil?
How do you play World Order: World in Turmoil?
How does World Order: World in Turmoil end, and how do you score?
What are some tips for winning World Order: World in Turmoil?
Expansion for
Published additional content