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rating
Ludopedia
7.7
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love tense survival games, this card will be your best ally.
Highlights
- Strategic reveal cancellation
- Extra damage in critical moments
- Helps control hordes
Keep in mind
- Only available as a promotional item
- Usage limit: 1 per round
Rules manual not indexed yet
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About the game
What you do in a play session
The XenoShyft: Oathkeeper Promo Card was a special giveaway at the 2016 CMON Expo, acting as an upgrade to the iconic "Plasma Arc" Shotgun. When you equip this weapon to a squad, it gains two powerful abilities: first, once per round you can cancel an enemy’s reveal action, preventing the monster from drawing or boosting its power unexpectedly. Second, if the squad wielding the weapon is defeated, the gun can deal extra damage to the enemy, potentially killing it outright. This blend of defense and offense makes the card a real trump in high‑stakes situations, especially when the team faces hordes of creatures that rely on reveals for advantage. In gameplay terms, the card encourages careful timing of the reveal cancel, as the opportunity appears only once per turn, and deciding when to unleash the extra damage can swing the tide in critical battles. It also fits neatly into strategies that hinge on controlling card flow, allowing the team to maintain initiative and reduce enemy pressure. If you’ve ever needed to stop a surprise attack or want to ensure a monster is eliminated quickly, the XenoShyft: Oathkeeper Promo Card is a valuable deck addition, adding tactical options while keeping the game tension at its peak.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Cool Mini Or Not
Community
Data from BoardGameGeek
176owners
34wishlist
17want to play
Frequently Asked Questions
Quick answers before you buy
How many players can use this card?
Any player who has a squad equipped with the "Plasma Arc" can use the card; there’s no player limit, just the holder can activate it.
What’s the typical game time with this card?
XenoShyft normally runs 30‑60 minutes; the card doesn’t significantly change the playtime.
How complex is it to use the card?
The mechanic is straightforward: decide when to cancel a reveal and when to fire the extra damage. No advanced math needed.
What components are needed to play with it?
Besides the promo card itself, you need the standard XenoShyft set: board, pieces, squad cards, and monster cards.
Who is this card best suited for?
Great for players who enjoy control strategies and want to reduce monster pressure in cooperative games.
Can this card be used in all editions of XenoShyft?
It was designed for the original edition of XenoShyft; later editions may not be compatible.