Our Verdict
RECOMMENDED
Want to give your Yardmaster Express games an extra kick? This expansion adds secret objectives that bring a new layer of strategy without overcomplicating things!
Highlights
- Secret objectives change the game
- Adds quick replayability
- Easy to integrate
- Few new rules
Keep in mind
- Requires the base game
- Luck in initial draw
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About the game
What you do in a play session
If you're into the quick and strategic vibe of Yardmaster Express, get ready to boost the fun with the Caboose expansion! This little gem adds 12 new caboose cards, valued from 3 to 8, plus 4 blank ones for your creative touch. The twist is that at the start of each game, every player secretly chooses one of these expansion caboose cards. Each card introduces a different end-game condition. Whoever manages to fulfill the challenge set by their secret card earns bonus points at the end of the game. It's an extra layer of strategy that changes everything, forcing you to think about secondary objectives while trying to dominate the rails. This expansion is perfect for those who want to add a little extra spice to their games without overcomplicating the rules. Just shuffle the cards, pick yours, and watch the train roll!
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
REC
3
BEST
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Crash Games
Designer
David Short
Artist
Dan Thompson, Darrell Louder
Community
Data from BoardGameGeek
781owners
13wishlist
2want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the Yardmaster Express base game to use this expansion?
Absolutely! The Caboose Expansion is designed to be played with the Yardmaster Express base game.
How many new caboose cards come in this expansion?
You get 12 caboose cards with different values (from 3 to 8) and 4 blank cards for customization.
How does the expansion change the game?
Each player chooses an expansion caboose card at the start, which sets a secret objective. Fulfilling this objective grants bonus points at the end of the game.
Does the expansion significantly increase the playtime?
No, the playtime remains very quick, as the expansion only adds a layer of decision-making at the beginning and a point check at the end.
Are the new rules difficult to learn?
Very easy! The additional rules are minimal and focus solely on the secret objectives of the caboose cards.
Who is this expansion recommended for?
It's ideal for those who already enjoy Yardmaster Express and want a bit more variety and strategy in each game, without adding complexity.