8.6
rating
Ludopedia
8.0
rating
BGG
Our Verdict
If you love zombies, miniatures, and cooperative challenges, this expansion will put you at the front lines!
Highlights
- Engaging cooperative gameplay
- Unique character powers
- Strategic siege ballista
Keep in mind
- Requires base game
- High playtime
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About the game
What you do in a play session
Zombicide: No Rest for the Wicked is the expansion that takes the classic undead horde-fighting game to a whole new level of adrenaline. Picture a setting where the very ground is tainted by dark magic: nearly immortal zombies, necromantic dragons, and swarms of undead rats swarm every corner. What’s new? You can now pick from fresh characters, each with a unique power, and deploy a siege ballista that flips the tide against the monsters. The game remains cooperative, so you and your friends must coordinate attacks, defend key points, and survive increasingly brutal waves. Dice are the heartbeat of combat: roll, compare, and see if your action lands. Variable player powers ensure each game feels fresh, as no two players have the same abilities. The expansion adds more miniatures, damage tokens, and event cards, all designed to keep the tension high. If you love zombies, miniatures, and a solid cooperative challenge, this expansion will turbo‑charge your sessions. Get ready: there’s no rest for the wicked, and the only way out is to survive and win!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
BEST
3
BEST
4
BEST
5
REC
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
BoardM Factory, CMON Global Limited, Delta Vision Publishing, Edge Entertainment, Guillotine Games, Hobby World, Portal Games
Designer
Jean-Baptiste Lullien, Nicolas Raoult, Raphaël Guiton
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime with this expansion?
The average ranges from about 60 to 90 minutes, depending on player count and the waves you’re facing.
How many players can play with the expansion?
The expansion works with 1 to 6 players, just like the base game.
Is there a difficulty curve?
Yes, the expansion ramps up difficulty by adding stronger enemies and more waves. If you’re comfortable with the base game, you’ll feel the jump.
What extra components does the expansion include?
New characters, additional miniatures, event cards, damage tokens, and most notably the siege ballista.
Do I need prior Zombicide experience to play?
No, the expansion keeps the same core mechanics. If you already know the base game, you’ll adapt quickly.
Can the expansion be played with just 2 players?
Yes, but it can be tougher. Adjust the number of waves or use support cards to balance.
What’s the best strategy for using the ballista?
The ballista works best when positioned at strategic points and used to take out large groups of zombies before they reach your characters.