Game Objective
The objective of the game is to devour as many brains as possible while facing the challenges that arise with the arrival of new characters and the dreaded School Bus. Players are trying to accumulate brains, but they must be careful not to be hit by shotguns. The expansion adds new Hero dice and the School Bus die to "spice up" the brain hunt.
Setup
To play with the Zombie Dice 3: School Bus expansion, follow these steps:
- Remove 2 yellow dice from the standard dice tube.
- Add the Strongman die (black with white icons) and the Beauty die (black with pink icons) to the dice tube.
- The large yellow School Bus die does not go inside the tube; it is rolled only if the player chooses.
- Separate the 10 Brain tokens and 4 Shotgun tokens to track School Bus results.
Gameplay
The game proceeds in turns. Each player always begins their turn by rolling 3 standard dice. After the initial roll, the player has the option to interact with the School Bus die or continue with standard dice.
Order of Effect Resolution (with multiple expansions)
If you are using more than one Zombie Dice expansion, resolve the effects of the dice in the order of the expansions. Double Dose (ZBD2) results are resolved before School Bus (ZBD3) results.
Actions and How to Play
During your turn, after the initial roll of 3 standard dice, you can perform the following actions:
Catch the School Bus
At any time when you are about to take more dice from the tube, you can say "I want to catch the bus" (or something similar) and take the School Bus die instead of a standard die. You always roll the School Bus die along with 2 standard dice, maintaining a total of three dice per roll.
School Bus Results
- Brain: You devoured brains! Take one Brain token for each Brain rolled on the School Bus die.
- Shotgun: You got hit! For each Shotgun symbol rolled on the School Bus die, take one Shotgun token. If you accumulate three Shotguns, your turn ends and you score no points, even if you rolled Brains in the same roll.
- Brain + Shotgun: You can get both. Remember that three Shotguns end the turn without scoring.
- Stop Sign: The bus stopped! Your turn ends. If you also hit three Shotguns in this roll, you score no points. Otherwise, score the Brain points you have.
- Yield Sign: They stopped shooting and fled! All Shotguns (or Double Shotguns) from this roll become Footprints.
- Dead End Sign: The fugitives are cornered! All Footprints in this roll become Brains.
- Run Over: You ended up under the bus and dropped a brain! Lose one Brain (if you have brains to lose this turn). You can choose between losing a Brain token or returning a Brain die to the tube. If the only Brain you possess is a Double (such as Santa Claus or the Strongman), return this die to the tube and take one Brain token. After being Run Over, you may end your turn or continue with standard 6-sided dice, but you can no longer roll the School Bus die this turn.
Standard Dice in the School Bus
Whenever you roll the School Bus die, you will also roll two standard dice. Brains and Shotguns count normally.
If you get Footprints on your roll while on the School Bus, you have two options:
- Chase them! Set the School Bus die aside. You cannot roll it again this turn. You reroll the Footprint plus as many dice as necessary to reach three.
- Stay on the bus! The Footprints are discarded. They have fled for good! Leave these dice aside until the tube needs to be refilled. Draw two new dice to continue playing within the School Bus.
Getting Off the School Bus
- You can always jump off the bus to chase the fugitives.
- The Stop Sign ends your turn.
- Tire marks (the Run Over symbol) mean you fell under the bus. You lose one Brain and cannot return to the Bus for the rest of this turn.
- You may choose to end your turn after any School Bus roll.
Heroes (Strongman and Beauty)
- Strongman (black die with white icons): Has 2 footprints, 2 shotguns, 1 double shotgun, and 1 double brain. The double brain counts as two brains.
- Beauty (black die with pink icons): Has 3 footprints (with high heels!), 2 shotguns, and 1 brain.
Hero Rescue
Heroes can rescue each other from the zombies. If the Strongman rolls a shotgun and the Beauty is in the brain pile (or if a brain appears on her die in the same roll), the Beauty is rescued and returns to the tube. The Beauty can rescue the Strongman in the same way.
Symbols on Hero Dice
- Brain: You devoured the Beauty!
- Double Brain: You devoured the Strongman! He counts as two brains, unless the Beauty rescues him.
- Shotgun: You got hit!
- Double Shotgun: You got hit, twice!
- Footprints: They fled. You will reroll this die if you decide to continue.
End of Game and Scoring
Refer to the manual for details on this section.
Tips for Winning
Refer to the manual for details on this section.