Our Verdict
RECOMMENDED
A super fast and fun holiday filler for large groups!
Highlights
- Perfect for parties
- Very simple rules
- Very quick sessions
- Great for big groups
Keep in mind
- Too simple for experts
- Very specific theme
Rules manual not indexed yet
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About the game
What you do in a play session
You know that quick card game you can explain in two minutes and everyone starts playing immediately? 12 Days of Christmas is exactly that! Designed by Dr. Gord Hamilton, this little game is the definition of festive fun and controlled chaos. The idea is simple, yet tricky: everyone starts with twelve cards, and the deck is highly themed, ranging from a single '1' card up to twelve '12' cards. The goal? Be the first to empty your hand to snag a gift!
The game plays out in rounds where the first player sets the pace. You can play a single card, a pair, or even a sequence of values. Whoever manages to play a card lower than the previous one (after everyone passes) takes control of the round. But watch out: if you're the first to run out of cards, you claim a gift. However, if you're the one left with the most cards in hand, you have to give a gift to the round's winner! It's a game of shedding and hand management where you must balance the urge to play fast with the fear of being left with too many cards. With its 'climbing' and shedding mechanics, it's perfect for Christmas gatherings or any casual game night. It's fast, dynamic, and with the right crowd, it'll lead to plenty of laughs (and some gift-related rivalry!)
The game plays out in rounds where the first player sets the pace. You can play a single card, a pair, or even a sequence of values. Whoever manages to play a card lower than the previous one (after everyone passes) takes control of the round. But watch out: if you're the first to run out of cards, you claim a gift. However, if you're the one left with the most cards in hand, you have to give a gift to the round's winner! It's a game of shedding and hand management where you must balance the urge to play fast with the fear of being left with too many cards. With its 'climbing' and shedding mechanics, it's perfect for Christmas gatherings or any casual game night. It's fast, dynamic, and with the right crowd, it'll lead to plenty of laughs (and some gift-related rivalry!)
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
3
OK
4
REC
5
REC
6
BEST
7
REC
8
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Eagle-Gryphon Games, Hobby World
Designer
Gord!
Artist
David Forest, Lina Cossette
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players is this game for?
It shines with large groups, playing anywhere from 3 to 8 players.
How long does a game take?
Super fast! On average, 20 to 30 minutes per session.
What is the complexity level?
Very low. It's an entry-level game, ideal for something quick and uncomplicated.
Is there a luck element?
Yes, the initial card dealing influences your strategy, but the shedding is pure management.
Can I play with kids?
Absolutely! The rules are intuitive enough for kids to pick up quickly.
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