1848: Australia

GMT Games, (Self-Published), Double-O Games · Board game · 2007
3–6 · best 4 200–240 min Weight 3.8/5
100.0 rating Ludopedia
7.8 rating BGG
Buy
100.0 rating Ludopedia
7.8 rating BGG
Our Verdict

If you love trains, finance and epic strategic sessions, 1848: Australia gives you all that with Aussie flair.

Highlights
  • Deep network building
  • Well‑crafted auctions
  • Intense stock management
  • Detailed thematic map
Keep in mind
  • Long playtime
  • Steep learning curve
  • Heavy negotiation
HIGHLY RECOMMENDED
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About the game
1848: Australia is a semi‑historical entry in the renowned 18xx series, where you and up to five friends become investors and directors of railway companies in 19th‑century Australia. The game alternates two distinct phases: stock rounds, in which you buy and sell shares, take loans from the Bank of England and trade on the stock market; and operating rounds, where directors lay tracks, place stations, purchase locomotives and run trains to generate revenue. Earned cash can be paid out as dividends or reinvested to expand the network. Unique twists in 1848 include Dutch‑priority auctions, differing gauges between states, and the special "The Ghan" train that offers strategic bonuses. The game ends at a predetermined point, and the winner is the player with the highest net worth (cash on hand plus share value). Featuring high‑quality components, a detailed Australian map, and well‑crafted railway pieces, a session typically lasts 200‑240 minutes, demanding long‑term planning, resource management, and intense negotiation. Perfect for fans of economics, network building, and the thrill of a constantly shifting stock market. The 2021 GMT Games edition refines the rules and updates the artwork, preserving the classic series charm while adding fresh strategic options for both veterans and ambitious newcomers.
Rules videos

In English

BEST PLAYER COUNT
3 REC
4 BEST
5 REC
6 OK
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Game details

Families

Country: Australia Digital Implementations: 18xx.games Region: Oceania Series: 18xx
Publisher GMT Games, (Self-Published), Double-O Games
Designer Helmut Ohley, Leonhard "Lonny" Orgler
Frequently Asked Questions
How many players can join?
3 to 6 players, perfect for larger groups who enjoy negotiation.
What is the typical playtime?
Usually between 200 and 240 minutes, depending on player count and experience.
Do I need prior 18xx experience?
Not required, but knowing share and route mechanics makes the learning curve smoother.
What components are included?
Australian map, track pieces, station markers, train miniatures, company cards, money tokens, and a stock market board.
Are there expansions or variants?
No official expansions yet, though fan‑made variants circulate in the community.
Who is the game best suited for?
Fans of economic games, 18xx enthusiasts, and anyone who enjoys long, strategic sessions.
Can I play it digitally?
Yes, the game is available on the 18xx.games platform, which follows the official rules.